27 lines
921 B
C++
27 lines
921 B
C++
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#include "cPacket_NamedEntitySpawn.h"
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bool cPacket_NamedEntitySpawn::Send( cSocket & a_Socket )
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{
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unsigned int TotalSize = c_Size + m_PlayerName.size() * sizeof( short );
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char* Message = new char[TotalSize];
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if( m_CurrentItem <= 0 ) m_CurrentItem = 0; // Fix, to make sure no invalid values are sent.
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// WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_UniqueID, Message, i );
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AppendString16( m_PlayerName, Message, i );
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AppendInteger( m_PosX, Message, i );
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AppendInteger( m_PosY, Message, i );
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AppendInteger( m_PosZ, Message, i );
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AppendByte ( m_Rotation, Message, i );
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AppendByte ( m_Pitch, Message, i );
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AppendShort ( m_CurrentItem, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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