2011-10-25 19:46:01 -04:00
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#include "cCow.h"
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2011-12-21 15:42:34 -05:00
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//TODO: Milk Cow
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2011-10-25 19:46:01 -04:00
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cCow::cCow()
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{
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m_MobType = 92;
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GetMonsterConfig("Cow");
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}
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cCow::~cCow()
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{
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}
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bool cCow::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cCow::KilledBy( cEntity* a_Killer )
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{
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2011-12-21 15:42:34 -05:00
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//Drops 0-2 Lether
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cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
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//Drops 1-3 Raw beefs
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cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3);
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//TODO: Check wheather burning and drop 1-3 steak instead
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2011-10-25 19:46:01 -04:00
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cMonster::KilledBy( a_Killer );
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}
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