20 lines
427 B
C
20 lines
427 B
C
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#pragma once
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class Vector3i;
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class cWorld;
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class cSimulator
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{
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public:
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cSimulator( cWorld* a_World );
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~cSimulator();
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virtual void Simulate( float a_Dt ) = 0;
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virtual inline void WakeUp( int a_X, int a_Y, int a_Z ); //Used often so inline saves some calls
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virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
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cWorld *m_World;
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};
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