2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockIceHandler :
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public cBlockHandler
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{
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public:
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cBlockIceHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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}
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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// TODO: Ice destroyed with air below it should turn into air instead of water
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
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// This is called later than the real destroying of this ice block
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}
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} ;
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