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cuberite-2a/source/TNTEntity.cpp

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#include "Globals.h"
#include "TNTEntity.h"
#include "World.h"
#include "ClientHandle.h"
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec) :
super(etTNT, a_X, a_Y, a_Z),
m_Counter(0),
m_MaxFuseTime(a_FuseTimeInSec)
{
}
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z),
m_Counter(0),
m_MaxFuseTime(a_FuseTimeInSec)
{
}
void cTNTEntity::Initialize(cWorld * a_World)
{
super::Initialize(a_World);
a_World->BroadcastSpawn(*this);
}
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
m_bDirtyPosition = false;
m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
m_Counter += delta_time;
if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
{
Destroy();
LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
m_World->DoExplosiontAt(4.0, (int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
return;
}
}