2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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2014-03-30 17:13:13 -04:00
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#include "../FastRandom.h"
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2013-07-29 07:13:03 -04:00
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#include "../World.h"
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#include "../BlockArea.h"
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// Leaves can be this many blocks that away (inclusive) from the log not to decay
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#define LEAVES_CHECK_DISTANCE 6
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#define PROCESS_NEIGHBOR(x,y,z) \
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switch (a_Area.GetBlockType(x, y, z)) \
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{ \
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case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
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case E_BLOCK_LOG: return true; \
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2014-04-23 10:57:32 -04:00
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case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
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2014-03-16 09:01:22 -04:00
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case E_BLOCK_NEW_LOG: return true; \
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2013-07-29 07:13:03 -04:00
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}
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bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
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class cBlockLeavesHandler :
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public cBlockHandler
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{
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public:
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cBlockLeavesHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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2014-03-30 17:13:13 -04:00
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cFastRandom rand;
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2013-07-29 07:13:03 -04:00
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// Only the first 2 bits contain the display information, the others are for growing
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2014-03-30 17:13:13 -04:00
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if (rand.NextInt(6) == 0)
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2013-07-29 07:13:03 -04:00
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{
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a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
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}
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2014-03-30 17:13:13 -04:00
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// 1 % chance of dropping an apple, if the leaves' type is Apple Leaves
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if ((a_BlockMeta & 3) == E_META_LEAVES_APPLE)
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2013-07-29 07:13:03 -04:00
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{
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2014-03-30 17:13:13 -04:00
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if (rand.NextInt(101) == 0)
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2013-07-29 07:13:03 -04:00
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{
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a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
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}
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}
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}
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2014-02-01 08:06:32 -05:00
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void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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2013-07-29 07:13:03 -04:00
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{
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2014-01-26 09:20:39 -05:00
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cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
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2013-07-29 07:13:03 -04:00
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2014-03-30 17:13:13 -04:00
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// 0.5% chance of dropping an apple, if the leaves' type is Apple Leaves:
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2014-02-01 08:06:32 -05:00
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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2014-03-30 17:13:13 -04:00
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cFastRandom rand;
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if (((Meta & 3) == E_META_LEAVES_APPLE) && (rand.NextInt(201) == 100))
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{
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cItems Drops;
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Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
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a_WorldInterface.SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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2013-07-29 07:13:03 -04:00
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}
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}
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2014-02-01 08:06:32 -05:00
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
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2013-07-29 07:13:03 -04:00
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}
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2014-02-02 09:49:37 -05:00
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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2013-11-30 09:58:27 -05:00
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((Meta & 0x04) != 0)
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{
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// Player-placed leaves, don't decay
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return;
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}
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2014-03-16 11:15:22 -04:00
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if ((Meta & 0x8) != 0)
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2013-07-29 07:13:03 -04:00
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{
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// These leaves have been checked for decay lately and nothing around them changed
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return;
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}
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// Get the data around the leaves:
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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cBlockArea Area;
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if (!Area.Read(
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a_Chunk.GetWorld(),
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BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
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a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
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BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
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cBlockArea::baTypes)
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)
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{
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// Cannot check leaves, a chunk is missing too close
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return;
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}
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2013-11-30 09:58:27 -05:00
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if (HasNearLog(Area, BlockX, a_RelY, BlockZ))
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{
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// Wood found, the leaves stay; mark them as checked:
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2013-11-30 09:58:27 -05:00
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x8);
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2013-07-29 07:13:03 -04:00
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return;
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}
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2013-11-30 09:58:27 -05:00
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// Decay the leaves:
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2014-02-02 09:49:37 -05:00
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DropBlock(a_ChunkInterface, a_WorldInterface, a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
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a_ChunkInterface.DigBlock(a_WorldInterface, BlockX, a_RelY, BlockZ);
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2013-07-29 07:13:03 -04:00
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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} ;
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bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// Filter the blocks into a {leaves, log, other (air)} set:
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BLOCKTYPE * Types = a_Area.GetBlockTypes();
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2014-05-08 14:16:35 -04:00
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for (size_t i = a_Area.GetBlockCount() - 1; i > 0; i--)
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{
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switch (Types[i])
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{
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case E_BLOCK_LEAVES:
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case E_BLOCK_LOG:
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2014-05-08 14:16:35 -04:00
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case E_BLOCK_NEW_LEAVES:
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case E_BLOCK_NEW_LOG:
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{
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break;
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}
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default:
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{
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Types[i] = E_BLOCK_AIR;
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break;
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}
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}
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} // for i - Types[]
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// Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
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// Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
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a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
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for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
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{
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for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
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{
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for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
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{
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for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
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{
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if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
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{
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continue;
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}
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PROCESS_NEIGHBOR(x - 1, y, z);
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PROCESS_NEIGHBOR(x + 1, y, z);
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PROCESS_NEIGHBOR(x, y, z - 1);
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PROCESS_NEIGHBOR(x, y, z + 1);
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PROCESS_NEIGHBOR(x, y + 1, z);
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PROCESS_NEIGHBOR(x, y - 1, z);
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} // for x
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} // for z
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} // for y
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} // for i - BFS iterations
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return false;
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}
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