2014-02-17 18:00:03 -05:00
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#pragma once
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#include "ItemHandler.h"
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2018-08-28 20:51:25 -04:00
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#include "../Entities/ItemFrame.h"
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2014-02-17 18:00:03 -05:00
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#include "../Entities/Player.h"
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class cItemItemFrameHandler :
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public cItemHandler
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{
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public:
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cItemItemFrameHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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2015-04-14 04:49:01 -04:00
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virtual bool OnItemUse(
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cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
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) override
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2014-02-17 18:00:03 -05:00
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{
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2015-04-14 04:49:01 -04:00
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if ((a_BlockFace == BLOCK_FACE_NONE) || (a_BlockFace == BLOCK_FACE_YP) || (a_BlockFace == BLOCK_FACE_YM))
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2014-02-17 18:00:03 -05:00
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{
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2014-02-17 18:38:25 -05:00
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// Client sends this if clicked on top or bottom face
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2014-02-17 18:00:03 -05:00
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return false;
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}
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2015-04-14 04:49:01 -04:00
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); // Make sure block that will be occupied is free
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2014-02-17 18:00:03 -05:00
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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2015-04-14 04:49:01 -04:00
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // We want the clicked block, so go back again
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2014-02-17 18:00:03 -05:00
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if (Block == E_BLOCK_AIR)
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{
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2019-09-29 08:59:24 -04:00
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auto ItemFrame = cpp14::make_unique<cItemFrame>(a_BlockFace, Vector3i{a_BlockX, a_BlockY, a_BlockZ});
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2016-12-19 15:12:23 -05:00
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auto ItemFramePtr = ItemFrame.get();
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if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
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2014-03-14 18:52:51 -04:00
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{
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return false;
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}
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2014-02-17 18:00:03 -05:00
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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return false;
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}
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};
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