2012-01-29 14:28:19 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2011-10-03 14:41:19 -04:00
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#include "cAuthenticator.h"
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#include "cBlockingTCPLink.h"
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#include "../iniFile/iniFile.h"
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#ifndef _WIN32
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#include <cstring>
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#endif
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#include <sstream>
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extern void ReplaceString( std::string & a_HayStack, const std::string & a_Needle, const std::string & a_ReplaceWith );
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cAuthenticator::cAuthenticator()
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{
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}
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cAuthenticator::~cAuthenticator()
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{
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}
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bool cAuthenticator::Authenticate( const char* a_PlayerName, const char* a_ServerID )
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{
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// Default values
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2011-12-25 08:44:22 -05:00
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std::string Server = "session.minecraft.net";
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2011-10-03 14:41:19 -04:00
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std::string Address = "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%";
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bool bAuthenticate = true;
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// Read custom values from INI
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cIniFile IniFile("settings.ini");
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if( IniFile.ReadFile() )
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{
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std::string tServer = IniFile.GetValue("Authentication", "Server");
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std::string tAddress = IniFile.GetValue("Authentication", "Address");
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bAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
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bool bSave = false;
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if( tServer.length() == 0 )
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{
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IniFile.SetValue("Authentication", "Server", Server, true );
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bSave = true;
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}
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else
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Server = tServer;
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if( tAddress.length() == 0 )
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{
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IniFile.SetValue("Authentication", "Address", Address, true );
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bSave = true;
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}
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else
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Address = tAddress;
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if( bSave )
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{
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IniFile.SetValueB("Authentication", "Authenticate", bAuthenticate, true );
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IniFile.WriteFile();
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}
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}
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if( !bAuthenticate ) // If we don't want to authenticate.. just return true
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{
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return true;
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}
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ReplaceString( Address, "%USERNAME%", a_PlayerName );
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ReplaceString( Address, "%SERVERID%", a_ServerID );
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cBlockingTCPLink TCPLink;
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if( TCPLink.Connect( Server.c_str(), 80 ) )
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{
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//TCPLink.SendMessage( std::string( "GET /game/checkserver.jsp?user=" + std::string(a_PlayerName) + "&serverId=" + std::string(a_ServerID) + " HTTP/1.0\r\n\r\n" ).c_str() );
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TCPLink.SendMessage( std::string( "GET " + Address + " HTTP/1.0\r\n\r\n" ).c_str() );
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//LOGINFO("Successfully connected to mc.net");
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std::string Received = TCPLink.ReceiveData();
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//LOGINFO("Received data: %s", Received.c_str() );
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return ParseReceived( Received.c_str(), &TCPLink );
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}
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else
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{
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LOGERROR("Could not connect to %s to verify player name! (%s)", Server.c_str(), a_PlayerName );
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return false;
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}
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}
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bool cAuthenticator::ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPLink )
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{
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std::stringstream ss(a_Data);
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std::string temp;
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ss >> temp;
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//LOGINFO("tmp: %s", temp.c_str() );
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bool bRedirect = false;
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bool bOK = false;
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if( temp.compare("HTTP/1.1") == 0 || temp.compare("HTTP/1.0") == 0 )
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{
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int code;
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ss >> code;
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if( code == 302 )
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{
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// redirect blabla
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LOGINFO("Need to redirect!");
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bRedirect = true;
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}
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else if( code == 200 )
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{
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LOGINFO("Got 200 OK :D");
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bOK = true;
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}
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}
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else
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return false;
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if( bRedirect )
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{
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std::string Location;
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// Search for "Location:"
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bool bFoundLocation = false;
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while( !bFoundLocation && ss.good() )
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{
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char c = 0;
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while( c != '\n' )
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{
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ss.get( c );
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}
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std::string Name;
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ss >> Name;
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if( Name.compare("Location:") == 0 )
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{
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bFoundLocation = true;
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ss >> Location;
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}
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}
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if( !bFoundLocation )
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{
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LOGERROR("Could not find location");
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return false;
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}
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Location = Location.substr( strlen("http://"), std::string::npos ); // Strip http://
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std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
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Location = Location.substr( Server.length(), std::string::npos );
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//LOGINFO("Got location: (%s)", Location.c_str() );
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//LOGINFO("Got server addr: (%s)", Server.c_str() );
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a_TCPLink->CloseSocket();
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if( a_TCPLink->Connect( Server.c_str(), 80 ) )
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{
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LOGINFO("Successfully connected to %s", Server.c_str() );
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a_TCPLink->SendMessage( ( std::string("GET ") + Location + " HTTP/1.0\r\n\r\n").c_str() );
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std::string Received = a_TCPLink->ReceiveData();
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//LOGINFO("Received data: %s", Received.c_str() );
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return ParseReceived( Received.c_str(), a_TCPLink );
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}
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else
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{
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LOGERROR("Could not connect to %s to verify player name!", Server.c_str() );
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}
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}
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else if( bOK )
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{
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// Header says OK, so receive the rest.
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// Go past header, double \n means end of headers
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char c = 0;
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while( ss.good() )
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{
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while( c != '\n' )
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{
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ss.get( c );
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}
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ss.get( c );
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if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
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break;
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}
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if( !ss.good() ) return false;
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std::string Result;
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ss >> Result;
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LOGINFO("Got result: %s", Result.c_str() );
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if( Result.compare("YES") == 0 )
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{
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LOGINFO("Result was \"YES\", so player is authenticated!");
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return true;
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}
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else
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{
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LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str() );
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return false;
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}
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}
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return false;
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}
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