77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
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// BeaconWindow.cpp
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// Representing the UI window for the beacon block
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#include "Globals.h"
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#include "BeaconWindow.h"
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#include "SlotArea.h"
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#include "../BlockEntities/BeaconEntity.h"
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#include "../Entities/Player.h"
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cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
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cWindow(wtBeacon, "Beacon"),
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m_Beacon(a_Beacon)
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{
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m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Beacon Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
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}
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else
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{
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if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1))
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{
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AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */
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}
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if (a_ClickedArea == m_SlotAreas[1])
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{
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// Inventory Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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}
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else
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{
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// Hotbar Area
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
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{
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super::OpenedByPlayer(a_Player);
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a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
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}
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