45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
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#pragma once
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#include "../Defines.h"
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class cWorld;
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class cPlayer;
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class cItemHandler
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{
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public:
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cItemHandler(int a_ItemID);
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
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virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
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virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
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virtual int GetMaxStackSize();
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virtual int GetMaxDamage();
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual bool IsTool();
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virtual bool IsFood();
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//Blocks simply get placed
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virtual bool IsPlaceable();
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virtual BLOCKTYPE GetBlockType();
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virtual char GetBlockMeta(char a_ItemMeta);
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
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static cItemHandler *GetItemHandler(int a_ItemID);
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static void Deinit();
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protected:
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int m_ItemID;
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static cItemHandler *CreateItemHandler(int m_ItemID);
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static cItemHandler *m_ItemHandler[2266];
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static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
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};
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//Short function
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inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); }
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