2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 16:53:08 -04:00
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#include "Chicken.h"
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2013-11-08 08:04:00 -05:00
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#include "../World.h"
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2012-06-14 09:06:06 -04:00
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2013-11-08 08:04:00 -05:00
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cChicken::cChicken(void) :
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super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
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2013-11-08 11:16:36 -05:00
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m_EggDropTimer(0)
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2013-11-08 08:04:00 -05:00
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{
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}
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2012-06-14 09:06:06 -04:00
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2013-11-08 08:04:00 -05:00
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void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
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2012-06-14 09:06:06 -04:00
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{
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super::Tick(a_Dt, a_Chunk);
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2013-11-08 15:06:31 -05:00
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if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0))
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2013-11-08 08:04:00 -05:00
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{
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cItems Drops;
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2013-11-08 11:16:36 -05:00
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m_EggDropTimer = 0;
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2013-11-08 08:04:00 -05:00
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Drops.push_back(cItem(E_ITEM_EGG, 1));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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2013-11-08 15:06:31 -05:00
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else if (m_EggDropTimer == 12000)
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2013-11-08 08:04:00 -05:00
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{
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cItems Drops;
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2013-11-08 11:16:36 -05:00
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m_EggDropTimer = 0;
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2013-11-08 08:04:00 -05:00
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Drops.push_back(cItem(E_ITEM_EGG, 1));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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else
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{
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2013-11-08 11:16:36 -05:00
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m_EggDropTimer++;
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2013-11-08 08:04:00 -05:00
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}
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2012-06-14 09:06:06 -04:00
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}
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2013-07-01 06:39:56 -04:00
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void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2014-02-23 13:44:58 -05:00
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
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AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
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2012-06-14 09:06:06 -04:00
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}
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2013-11-08 08:04:00 -05:00
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