41 lines
650 B
C
41 lines
650 B
C
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// InventoryWindow.h
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// Representing the UI window for the player inventory
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#pragma once
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#include "Window.h"
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class cInventoryWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cInventoryWindow(cPlayer & a_Player) :
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cWindow(wtInventory, "Inventory"),
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m_Player(a_Player)
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{
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m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
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m_SlotAreas.push_back(new cSlotAreaArmor(*this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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protected:
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cPlayer & m_Player;
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};
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