282 lines
18 KiB
C++
282 lines
18 KiB
C++
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#include "Globals.h"
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#include "NamespaceSerializer.h"
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namespace NamespaceSerializer
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{
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unsigned DataVersion()
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{
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return 2566;
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}
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const char * From(const Statistic ID)
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{
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switch (ID)
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{
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case Statistic::AnimalsBred: return "animals_bred";
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case Statistic::AviateOneCm: return "aviate_one_cm";
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case Statistic::BellRing: return "bell_ring";
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case Statistic::BoatOneCm: return "boat_one_cm";
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case Statistic::CleanArmor: return "clean_armor";
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case Statistic::CleanBanner: return "clean_banner";
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case Statistic::CleanShulkerBox: return "clean_shulker_box";
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case Statistic::ClimbOneCm: return "climb_one_cm";
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case Statistic::CrouchOneCm: return "crouch_one_cm";
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case Statistic::DamageAbsorbed: return "damage_absorbed";
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case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield";
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case Statistic::DamageDealt: return "damage_dealt";
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case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed";
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case Statistic::DamageDealtResisted: return "damage_dealt_resisted";
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case Statistic::DamageResisted: return "damage_resisted";
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case Statistic::DamageTaken: return "damage_taken";
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case Statistic::Deaths: return "deaths";
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case Statistic::Drop: return "drop";
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case Statistic::EatCakeSlice: return "eat_cake_slice";
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case Statistic::EnchantItem: return "enchant_item";
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case Statistic::FallOneCm: return "fall_one_cm";
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case Statistic::FillCauldron: return "fill_cauldron";
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case Statistic::FishCaught: return "fish_caught";
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case Statistic::FlyOneCm: return "fly_one_cm";
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case Statistic::HorseOneCm: return "horse_one_cm";
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case Statistic::InspectDispenser: return "inspect_dispenser";
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case Statistic::InspectDropper: return "inspect_dropper";
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case Statistic::InspectHopper: return "inspect_hopper";
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case Statistic::InteractWithAnvil: return "interact_with_anvil";
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case Statistic::InteractWithBeacon: return "interact_with_beacon";
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case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace";
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case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand";
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case Statistic::InteractWithCampfire: return "interact_with_campfire";
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case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table";
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case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table";
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case Statistic::InteractWithFurnace: return "interact_with_furnace";
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case Statistic::InteractWithGrindstone: return "interact_with_grindstone";
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case Statistic::InteractWithLectern: return "interact_with_lectern";
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case Statistic::InteractWithLoom: return "interact_with_loom";
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case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table";
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case Statistic::InteractWithSmoker: return "interact_with_smoker";
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case Statistic::InteractWithStonecutter: return "interact_with_stonecutter";
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case Statistic::Jump: return "jump";
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case Statistic::LeaveGame: return "leave_game";
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case Statistic::MinecartOneCm: return "minecart_one_cm";
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case Statistic::MobKills: return "mob_kills";
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case Statistic::OpenBarrel: return "open_barrel";
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case Statistic::OpenChest: return "open_chest";
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case Statistic::OpenEnderchest: return "open_enderchest";
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case Statistic::OpenShulkerBox: return "open_shulker_box";
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case Statistic::PigOneCm: return "pig_one_cm";
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case Statistic::PlayNoteblock: return "play_noteblock";
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case Statistic::PlayOneMinute: return "play_one_minute";
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case Statistic::PlayRecord: return "play_record";
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case Statistic::PlayerKills: return "player_kills";
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case Statistic::PotFlower: return "pot_flower";
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case Statistic::RaidTrigger: return "raid_trigger";
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case Statistic::RaidWin: return "raid_win";
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case Statistic::SleepInBed: return "sleep_in_bed";
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case Statistic::SneakTime: return "sneak_time";
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case Statistic::SprintOneCm: return "sprint_one_cm";
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case Statistic::StriderOneCm: return "strider_one_cm";
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case Statistic::SwimOneCm: return "swim_one_cm";
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case Statistic::TalkedToVillager: return "talked_to_villager";
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case Statistic::TargetHit: return "target_hit";
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case Statistic::TimeSinceDeath: return "time_since_death";
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case Statistic::TimeSinceRest: return "time_since_rest";
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case Statistic::TradedWithVillager: return "traded_with_villager";
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case Statistic::TriggerTrappedChest: return "trigger_trapped_chest";
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case Statistic::TuneNoteblock: return "tune_noteblock";
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case Statistic::UseCauldron: return "use_cauldron";
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case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm";
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case Statistic::WalkOneCm: return "walk_one_cm";
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case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm";
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// Old ones just for compatibility
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case Statistic::JunkFished: return "junk_fished";
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case Statistic::TreasureFished: return "treasure_fished";
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// The old advancements
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case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory";
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case Statistic::AchMineWood: return "cuberite:achievement.mineWood";
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case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench";
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case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe";
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case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace";
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case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron";
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case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe";
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case Statistic::AchMakeBread: return "cuberite:achievement.makeBread";
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case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake";
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case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe";
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case Statistic::AchCookFish: return "cuberite:achievement.cookFish";
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case Statistic::AchOnARail: return "cuberite:achievement.onARail";
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case Statistic::AchBuildSword: return "cuberite:achievement.buildSword";
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case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy";
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case Statistic::AchKillCow: return "cuberite:achievement.killCow";
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case Statistic::AchFlyPig: return "cuberite:achievement.flyPig";
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case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton";
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case Statistic::AchDiamonds: return "cuberite:achievement.diamonds";
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case Statistic::AchPortal: return "cuberite:achievement.portal";
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case Statistic::AchGhast: return "cuberite:achievement.ghast";
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case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod";
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case Statistic::AchPotion: return "cuberite:achievement.potion";
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case Statistic::AchTheEnd: return "cuberite:achievement.theEnd";
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case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2";
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case Statistic::AchEnchantments: return "cuberite:achievement.enchantments";
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case Statistic::AchOverkill: return "cuberite:achievement.overkill";
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case Statistic::AchBookcase: return "cuberite:achievement.bookcase";
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case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes";
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case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither";
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case Statistic::AchKillWither: return "cuberite:achievement.killWither";
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case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon";
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case Statistic::AchBreedCow: return "cuberite:achievement.breedCow";
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case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou";
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}
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UNREACHABLE("Tried to save unhandled statistic");
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}
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static const std::unordered_map<std::string_view, Statistic> CustomStatistics
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{
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{ "animals_bred", Statistic::AnimalsBred },
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{ "aviate_one_cm", Statistic::AviateOneCm },
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{ "bell_ring", Statistic::BellRing },
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{ "boat_one_cm", Statistic::BoatOneCm },
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{ "clean_armor", Statistic::CleanArmor },
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{ "clean_banner", Statistic::CleanBanner },
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{ "clean_shulker_box", Statistic::CleanShulkerBox },
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{ "climb_one_cm", Statistic::ClimbOneCm },
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{ "crouch_one_cm", Statistic::CrouchOneCm },
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{ "damage_absorbed", Statistic::DamageAbsorbed },
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{ "damage_blocked_by_shield", Statistic::DamageBlockedByShield },
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{ "damage_dealt", Statistic::DamageDealt },
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{ "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed },
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{ "damage_dealt_resisted", Statistic::DamageDealtResisted },
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{ "damage_resisted", Statistic::DamageResisted },
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{ "damage_taken", Statistic::DamageTaken },
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{ "deaths", Statistic::Deaths },
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{ "drop", Statistic::Drop },
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{ "eat_cake_slice", Statistic::EatCakeSlice },
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{ "enchant_item", Statistic::EnchantItem },
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{ "fall_one_cm", Statistic::FallOneCm },
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{ "fill_cauldron", Statistic::FillCauldron },
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{ "fish_caught", Statistic::FishCaught },
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{ "fly_one_cm", Statistic::FlyOneCm },
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{ "horse_one_cm", Statistic::HorseOneCm },
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{ "inspect_dispenser", Statistic::InspectDispenser },
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{ "inspect_dropper", Statistic::InspectDropper },
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{ "inspect_hopper", Statistic::InspectHopper },
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{ "interact_with_anvil", Statistic::InteractWithAnvil },
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{ "interact_with_beacon", Statistic::InteractWithBeacon },
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{ "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace },
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{ "interact_with_brewingstand", Statistic::InteractWithBrewingstand },
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{ "interact_with_campfire", Statistic::InteractWithCampfire },
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{ "interact_with_cartography_table", Statistic::InteractWithCartographyTable },
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{ "interact_with_crafting_table", Statistic::InteractWithCraftingTable },
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{ "interact_with_furnace", Statistic::InteractWithFurnace },
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{ "interact_with_grindstone", Statistic::InteractWithGrindstone },
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{ "interact_with_lectern", Statistic::InteractWithLectern },
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{ "interact_with_loom", Statistic::InteractWithLoom },
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{ "interact_with_smithing_table", Statistic::InteractWithSmithingTable },
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{ "interact_with_smoker", Statistic::InteractWithSmoker },
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{ "interact_with_stonecutter", Statistic::InteractWithStonecutter },
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{ "jump", Statistic::Jump },
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{ "leave_game", Statistic::LeaveGame },
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{ "minecart_one_cm", Statistic::MinecartOneCm },
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{ "mob_kills", Statistic::MobKills },
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{ "open_barrel", Statistic::OpenBarrel },
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{ "open_chest", Statistic::OpenChest },
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{ "open_enderchest", Statistic::OpenEnderchest },
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{ "open_shulker_box", Statistic::OpenShulkerBox },
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{ "pig_one_cm", Statistic::PigOneCm },
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{ "play_noteblock", Statistic::PlayNoteblock },
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{ "play_one_minute", Statistic::PlayOneMinute },
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{ "play_record", Statistic::PlayRecord },
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{ "player_kills", Statistic::PlayerKills },
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{ "pot_flower", Statistic::PotFlower },
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{ "raid_trigger", Statistic::RaidTrigger },
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{ "raid_win", Statistic::RaidWin },
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{ "sleep_in_bed", Statistic::SleepInBed },
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{ "sneak_time", Statistic::SneakTime },
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{ "sprint_one_cm", Statistic::SprintOneCm },
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{ "strider_one_cm", Statistic::StriderOneCm },
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{ "swim_one_cm", Statistic::SwimOneCm },
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{ "talked_to_villager", Statistic::TalkedToVillager },
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{ "target_hit", Statistic::TargetHit },
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{ "time_since_death", Statistic::TimeSinceDeath },
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{ "time_since_rest", Statistic::TimeSinceRest },
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{ "traded_with_villager", Statistic::TradedWithVillager },
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{ "trigger_trapped_chest", Statistic::TriggerTrappedChest },
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{ "tune_noteblock", Statistic::TuneNoteblock },
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{ "use_cauldron", Statistic::UseCauldron },
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{ "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm },
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{ "walk_one_cm", Statistic::WalkOneCm },
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{ "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm },
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// Old ones just for compatibility
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{ "junk_fished", Statistic::JunkFished },
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{ "treasure_fished", Statistic::TreasureFished },
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// The old advancements
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{ "cuberite:achievement.openInventory", Statistic::AchOpenInventory },
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{ "cuberite:achievement.mineWood", Statistic::AchMineWood },
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{ "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench },
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{ "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe },
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{ "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace },
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{ "cuberite:achievement.acquireIron", Statistic::AchAcquireIron },
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{ "cuberite:achievement.buildHoe", Statistic::AchBuildHoe },
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{ "cuberite:achievement.makeBread", Statistic::AchMakeBread },
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{ "cuberite:achievement.bakeCake", Statistic::AchBakeCake },
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{ "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe },
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{ "cuberite:achievement.cookFish", Statistic::AchCookFish },
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{ "cuberite:achievement.onARail", Statistic::AchOnARail },
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{ "cuberite:achievement.buildSword", Statistic::AchBuildSword },
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{ "cuberite:achievement.killEnemy", Statistic::AchKillEnemy },
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{ "cuberite:achievement.killCow", Statistic::AchKillCow },
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{ "cuberite:achievement.flyPig", Statistic::AchFlyPig },
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{ "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton },
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{ "cuberite:achievement.diamonds", Statistic::AchDiamonds },
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{ "cuberite:achievement.portal", Statistic::AchPortal },
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{ "cuberite:achievement.ghast", Statistic::AchGhast },
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{ "cuberite:achievement.blazeRod", Statistic::AchBlazeRod },
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{ "cuberite:achievement.potion", Statistic::AchPotion },
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{ "cuberite:achievement.theEnd", Statistic::AchTheEnd },
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{ "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 },
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{ "cuberite:achievement.enchantments", Statistic::AchEnchantments },
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{ "cuberite:achievement.overkill", Statistic::AchOverkill },
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{ "cuberite:achievement.bookcase", Statistic::AchBookcase },
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{ "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes },
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{ "cuberite:achievement.spawnWither", Statistic::AchSpawnWither },
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{ "cuberite:achievement.killWither", Statistic::AchKillWither },
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{ "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon },
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{ "cuberite:achievement.breedCow", Statistic::AchBreedCow },
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{ "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou}
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};
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Statistic ToCustomStatistic(const std::string_view ID)
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{
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return CustomStatistics.at(ID);
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}
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std::pair<Namespace, std::string_view> SplitNamespacedID(const std::string_view ID)
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{
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const auto NamespaceIndex = ID.find(':');
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if (NamespaceIndex == std::string_view::npos)
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{
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// No explicit namespace default to the Minecraft namespace:
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return { Namespace::Minecraft, ID };
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}
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const auto Namespace = ID.substr(0, NamespaceIndex);
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if (Namespace == "minecraft")
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{
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// An unprefixed ID in the vanilla Minecraft namespace
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const auto Value = ID.substr(NamespaceIndex + 1);
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return { Namespace::Minecraft, Value };
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}
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if (Namespace == "cuberite")
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{
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return { Namespace::Cuberite, ID };
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}
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return { Namespace::Unknown, ID };
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}
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}
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