46 lines
1.1 KiB
PHP
46 lines
1.1 KiB
PHP
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#include "Simulator.h"
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template <class ChunkType, class WorldType>
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cSimulator<ChunkType, WorldType>::cSimulator(WorldType & a_World)
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: m_World(a_World)
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{
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}
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template <class ChunkType, class WorldType>
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cSimulator<ChunkType, WorldType>::~cSimulator()
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{
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}
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template <class ChunkType, class WorldType>
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void cSimulator<ChunkType, WorldType>::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk)
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{
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AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
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AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
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AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
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if (a_BlockY > 0)
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{
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AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
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}
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if (a_BlockY < cChunkDef::Height - 1)
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{
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AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
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}
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}
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