36 lines
971 B
C++
36 lines
971 B
C++
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#include "cPacket_PlayerLook.h"
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#include "../cPlayer.h"
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cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
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{
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m_PacketID = E_PLAYERLOOK;
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m_Rotation = a_Player->GetRotation();
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m_Pitch = a_Player->GetPitch();
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m_bFlying = a_Player->GetFlying();
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}
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bool cPacket_PlayerLook::Parse( cSocket & a_Socket )
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{
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m_Socket = a_Socket;
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if( !ReadFloat( m_Rotation ) ) return false;
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if( !ReadFloat( m_Pitch ) ) return false;
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if( !ReadBool ( m_bFlying ) ) return false;
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return true;
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}
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bool cPacket_PlayerLook::Send( cSocket & a_Socket )
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendFloat ( m_Rotation, Message, i );
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AppendFloat ( m_Pitch, Message, i );
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AppendBool ( m_bFlying, Message, i );
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bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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