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cuberite-2a/src/Entities/FallingBlock.h

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#pragma once
#include "Entity.h"
// tolua_begin
class cFallingBlock :
public cEntity
{
typedef cEntity super;
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public:
// tolua_end
CLASS_PROTODEF(cFallingBlock)
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/** Creates a new falling block. a_BlockPosition is expected in world coords */
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
// tolua_begin
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
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// tolua_end
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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private:
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
} ; // tolua_export