84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
|
|
||
|
// AnvilWindow.cpp
|
||
|
|
||
|
// Representing the UI window for the anvil block
|
||
|
|
||
|
#include "Globals.h"
|
||
|
#include "AnvilWindow.h"
|
||
|
#include "SlotArea.h"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||
|
cWindow(wtAnvil, "Repair"),
|
||
|
m_RepairedItemName(""),
|
||
|
m_BlockX(a_BlockX),
|
||
|
m_BlockY(a_BlockY),
|
||
|
m_BlockZ(a_BlockZ)
|
||
|
{
|
||
|
m_AnvilSlotArea = new cSlotAreaAnvil(*this);
|
||
|
m_SlotAreas.push_back(m_AnvilSlotArea);
|
||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
AString cAnvilWindow::GetRepairedItemName(void) const
|
||
|
{
|
||
|
return m_RepairedItemName;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
|
||
|
{
|
||
|
m_RepairedItemName = a_Name;
|
||
|
if (a_Player != nullptr)
|
||
|
{
|
||
|
m_AnvilSlotArea->UpdateResult(*a_Player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
|
||
|
{
|
||
|
a_PosX = m_BlockX;
|
||
|
a_PosY = m_BlockY;
|
||
|
a_PosZ = m_BlockZ;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||
|
{
|
||
|
cSlotAreas AreasInOrder;
|
||
|
|
||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||
|
{
|
||
|
// Anvil Slot
|
||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Inventory or Hotbar
|
||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
|
||
|
}
|
||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|