2012-07-15 20:36:34 +00:00
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#pragma once
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#include "Block.h"
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2012-09-20 13:25:54 +00:00
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#include "../UI/cWindow.h"
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2012-07-16 19:20:37 +00:00
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#include "../cPlayer.h"
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2012-07-15 20:36:34 +00:00
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2012-09-20 13:25:54 +00:00
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class cBlockWorkbenchHandler:
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public cBlockHandler
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2012-07-15 20:36:34 +00:00
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{
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public:
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2012-07-16 19:20:37 +00:00
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cBlockWorkbenchHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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2012-07-15 20:36:34 +00:00
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2012-09-20 13:25:54 +00:00
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virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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2012-07-16 19:20:37 +00:00
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{
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2012-09-20 13:25:54 +00:00
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cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
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2012-07-16 19:20:37 +00:00
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a_Player->OpenWindow(Window);
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}
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virtual bool IsUseable() override
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2012-07-15 20:36:34 +00:00
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{
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return true;
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}
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2012-09-11 12:01:34 +00:00
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virtual AString GetStepSound(void) override
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{
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return "step.wood";
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}
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2012-07-15 20:36:34 +00:00
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2012-09-20 13:25:54 +00:00
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};
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