32 lines
1.5 KiB
Lua
32 lines
1.5 KiB
Lua
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return
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{
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HOOK_LOGIN =
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{
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CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.",
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DefaultFnName = "OnLogin", -- also used as pagename
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Desc = [[
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This hook is called whenever a client logs in. It is called right before the client's name is sent
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to be authenticated. Plugins may refuse the client from accessing the server. Note that when this
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callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no
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representation in any world. To process new players when their world is known, use a later callback,
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such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}.
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]],
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Params =
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{
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{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" },
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{ Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" },
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{ Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." },
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},
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Returns = [[
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If the function returns true, no other plugins are called for this event and the client is kicked.
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If the function returns false or no value, MCServer calls other plugins' callbacks and finally
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sends an authentication request for the client's username to the auth server. If the auth server
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is disabled in the server settings, the player object is immediately created.
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]],
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}, -- HOOK_LOGIN
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}
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