2013-07-29 07:13:03 -04:00
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#pragma once
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#ifdef USE_SQUIRREL
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#include "Plugin.h"
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#include <sqrat.h>
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#include "squirrelbindings/SquirrelObject.h"
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class cPlugin_Squirrel :
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public cPlugin
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{
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public:
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cPlugin_Squirrel(const char* a_PluginName);
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~cPlugin_Squirrel();
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void OnDisable();
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bool Initialize();
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void Tick(float a_Dt);
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virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
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virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
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virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
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virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk ) override;
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virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
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virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
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virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
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virtual void OnPlayerMove (cPlayer* a_Player ) override;
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virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld * a_World) override;
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protected:
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const char * m_PluginName;
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cCriticalSection m_CriticalSection;
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SquirrelObject *m_Plugin;
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};
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#endif // USE_SQUIRREL
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