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cuberite-2a/src/Blocks/BlockNetherWart.h

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#pragma once
#include "BlockPlant.h"
#include "../FastRandom.h"
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#include "../World.h"
class cBlockNetherWartHandler :
public cBlockPlant
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{
typedef cBlockPlant Super;
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public:
cBlockNetherWartHandler(BLOCKTYPE a_BlockType)
: Super(a_BlockType, false)
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{
}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
{
cFastRandom rand;
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if (a_Meta == 0x3)
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{
// Fully grown, drop the entire produce:
a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3))) / 2, 0));
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}
else
{
a_Pickups.push_back(cItem(E_ITEM_NETHER_WART));
}
}
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if ((Meta < 3) && (CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ) == paGrowth))
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{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, ++Meta);
}
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else if (Meta > 3) // In older versions of cuberite, there was a bug which made wart grow too much. This check fixes previously saved buggy warts.
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, 3);
}
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
// Needs to be placed on top of a Soulsand block:
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND));
}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 35;
}
} ;