2012-06-14 09:06:06 -04:00
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// IniFile.cpp: Implementation of the CIniFile class.
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// Written by: Adam Clauss
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// Email: cabadam@tamu.edu
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// You may use this class/code as you wish in your programs. Feel free to distribute it, and
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// email suggested changes to me.
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//
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// Rewritten by: Shane Hill
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// Date: 21/08/2001
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// Email: Shane.Hill@dsto.defence.gov.au
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// Reason: Remove dependancy on MFC. Code should compile on any
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// platform. Tested on Windows/Linux/Irix
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//////////////////////////////////////////////////////////////////////
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/*
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!! MODIFIED BY FAKETRUTH and madmaxoft!!
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*/
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#ifndef CIniFile_H
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#define CIniFile_H
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#define MAX_KEYNAME 128
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#define MAX_VALUENAME 128
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#define MAX_VALUEDATA 2048
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2013-08-05 09:24:23 -04:00
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// tolua_begin
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class cIniFile
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{
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private:
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bool m_IsCaseInsensitive;
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struct key
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{
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std::vector<AString> names;
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std::vector<AString> values;
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std::vector<AString> comments;
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} ;
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std::vector<key> keys;
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std::vector<AString> names;
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std::vector<AString> comments;
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/// If the object is case-insensitive, returns s as lowercase; otherwise returns s as-is
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AString CheckCase(const AString & s) const;
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/// Removes the UTF-8 BOMs (Byte order makers), if present.
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void RemoveBom(AString & a_line) const;
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public:
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enum errors
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{
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noID = -1,
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};
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2013-10-25 05:15:44 -04:00
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/// Creates a new instance with no data
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cIniFile(void);
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// Sets whether or not keynames and valuenames should be case sensitive.
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// The default is case insensitive.
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void CaseSensitive (void) { m_IsCaseInsensitive = false; }
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void CaseInsensitive(void) { m_IsCaseInsensitive = true; }
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/** Reads the contents of the specified ini file
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If the file doesn't exist and a_AllowExampleRedirect is true, tries to read <basename>.example.ini, and
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writes its contents as <basename>.ini, if successful.
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Returns true if successful, false otherwise.
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*/
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bool ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect = true);
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/// Writes data stored in class to the specified ini file
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bool WriteFile(const AString & a_FileName) const;
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/// Deletes all stored ini data (but doesn't touch the file)
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void Clear(void);
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/// Returns index of specified key, or noID if not found
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int FindKey(const AString & keyname) const;
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/// Returns index of specified value, in the specified key, or noID if not found
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int FindValue(const int keyID, const AString & valuename) const;
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/// Returns number of keys currently in the ini
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int GetNumKeys(void) const { return (int)keys.size(); }
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/// Add a key name
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int AddKeyName(const AString & keyname);
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// Returns key names by index.
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AString GetKeyName(const int keyID) const;
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// Returns number of values stored for specified key.
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int GetNumValues(const AString & keyname) const;
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int GetNumValues(const int keyID) const;
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// Returns value name by index for a given keyname or keyID.
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AString GetValueName(const AString & keyname, const int valueID) const;
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AString GetValueName(const int keyID, const int valueID) const;
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// Gets value of [keyname] valuename =.
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// Overloaded to return string, int, and double.
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// Returns defValue if key/value not found.
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AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const;
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AString GetValue (const int keyID, const int valueID, const AString & defValue = "") const;
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double GetValueF(const AString & keyname, const AString & valuename, const double defValue = 0) const;
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int GetValueI(const AString & keyname, const AString & valuename, const int defValue = 0) const;
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bool GetValueB(const AString & keyname, const AString & valuename, const bool defValue = false) const
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{
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return (GetValueI(keyname, valuename, defValue ? 1 : 0) != 0);
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}
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// Gets the value; if not found, write the default to the INI file
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AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
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double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
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int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
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Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0);
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bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
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{
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return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
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}
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// Adds a new value to the specified key.
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// If a value of the same name already exists, creates another one (non-standard INI file)
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void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value);
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void AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value);
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void AddValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value)
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{
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return AddValueI(a_KeyName, a_ValueName, a_Value ? 1 : 0);
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}
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void AddValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value);
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// Overwrites the value of [keyname].valuename
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// Specify the optional parameter as false (0) if you do not want the value created if it doesn't exist.
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// Returns true if value set, false otherwise.
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// Overloaded to accept string, int, and double.
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bool SetValue (const int keyID, const int valueID, const AString & value);
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bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
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{
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return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists);
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}
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bool SetValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value, const bool a_CreateIfNotExists = true);
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// tolua_end
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bool SetValueV( const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...);
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// tolua_begin
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// Deletes specified value.
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// Returns true if value existed and deleted, false otherwise.
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bool DeleteValueByID(const int keyID, const int valueID);
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bool DeleteValue(const AString & keyname, const AString & valuename);
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// Deletes specified key and all values contained within.
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// Returns true if key existed and deleted, false otherwise.
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bool DeleteKey(const AString & keyname);
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// Header comment functions.
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// Header comments are those comments before the first key.
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/// Returns the number of header comments
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int GetNumHeaderComments(void) {return (int)comments.size();}
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/// Adds a header comment
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void AddHeaderComment(const AString & comment);
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/// Returns a header comment, or empty string if out of range
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AString GetHeaderComment(const int commentID) const;
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/// Deletes a header comment. Returns true if successful
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bool DeleteHeaderComment(int commentID);
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/// Deletes all header comments
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void DeleteHeaderComments(void) {comments.clear();}
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// Key comment functions.
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// Key comments are those comments within a key. Any comments
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// defined within value names will be added to this list. Therefore,
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// these comments will be moved to the top of the key definition when
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// the CIniFile::WriteFile() is called.
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/// Get number of key comments
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int GetNumKeyComments(const int keyID) const;
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/// Get number of key comments
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int GetNumKeyComments(const AString & keyname) const;
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/// Add a key comment
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bool AddKeyComment(const int keyID, const AString & comment);
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/// Add a key comment
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bool AddKeyComment(const AString & keyname, const AString & comment);
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/// Return a key comment
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AString GetKeyComment(const int keyID, const int commentID) const;
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AString GetKeyComment(const AString & keyname, const int commentID) const;
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// Delete a key comment.
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bool DeleteKeyComment(const int keyID, const int commentID);
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bool DeleteKeyComment(const AString & keyname, const int commentID);
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// Delete all comments for a key.
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bool DeleteKeyComments(const int keyID);
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bool DeleteKeyComments(const AString & keyname);
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};
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// tolua_end
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#endif
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