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cuberite-2a/src/BlockEntities/JukeboxEntity.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "JukeboxEntity.h"
#include "../World.h"
#include "json/json.h"
cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Record(0)
{
}
cJukeboxEntity::~cJukeboxEntity()
{
EjectRecord();
}
void cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
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if (IsPlayingRecord())
{
EjectRecord();
}
else
{
const cItem & HeldItem = a_Player->GetEquippedItem();
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if (PlayRecord(HeldItem.m_ItemType))
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
}
}
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bool cJukeboxEntity::PlayRecord(int a_Record)
{
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if (!IsRecordItem(a_Record))
{
// This isn't a Record Item
return false;
}
if (IsPlayingRecord())
{
// A Record is already in the Jukebox.
EjectRecord();
}
m_Record = a_Record;
m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
return true;
}
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bool cJukeboxEntity::EjectRecord(void)
{
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if (!IsPlayingRecord())
{
// There's no record here
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return false;
}
cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0));
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m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
return true;
}
bool cJukeboxEntity::IsPlayingRecord(void)
{
return (m_Record != 0);
}
int cJukeboxEntity::GetRecord(void)
{
return m_Record;
}
void cJukeboxEntity::SetRecord(int a_Record)
{
m_Record = a_Record;
}
bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Record = a_Value.get("Record", 0).asInt();
return true;
}
void cJukeboxEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Record"] = m_Record;
}