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cuberite-2a/source/cMonsterConfig.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cMonsterConfig.h"
#include "cMonster.h"
#include "../iniFile/iniFile.h"
#include <cstdio>
//#include "../source/cprintf.h"
using namespace std;
extern std::vector<std::string> StringSplit(std::string str, std::string delim);
struct cMonsterConfig::sAttributesStruct
{
string m_name;
float m_SightDistance;
float m_AttackDamage;
float m_AttackRange;
float m_AttackRate;
int m_MaxHealth;
};
struct cMonsterConfig::sMonsterConfigState
{
int TypeCount;
string MonsterTypes;
list< sAttributesStruct > AttributesList;
};
cMonsterConfig::cMonsterConfig(int TypeC)
: m_pState( new sMonsterConfigState )
{
m_pState->TypeCount = TypeC;
Initialize();
}
cMonsterConfig::~cMonsterConfig() {
delete m_pState;
}
void cMonsterConfig::Initialize() {
sAttributesStruct Attributes;
cIniFile SettingsIniFile("settings.ini");
cIniFile MonstersIniFile("monsters.ini");
if(!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) {
printf("Error: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
return;
}
m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
if( m_pState->MonsterTypes.empty() ) {
printf("Error: No Monster types listed in config file, using default attributes \n");
return;
}
vector<string> SplitList = StringSplit(m_pState->MonsterTypes,",");
for(unsigned int i = 0; i < SplitList.size(); ++i) {
if(!SplitList[i].empty()) {
printf("Getting Attributes for: %s \n",SplitList[i].c_str());
Attributes.m_name = SplitList[i].c_str();
Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackDamage",0);
printf("Got AttackDamage: %3.3f \n",Attributes.m_AttackDamage);
Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRange",0);
printf("Got AttackRange: %3.3f \n",Attributes.m_AttackRange);
Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"SightDistance",0);
printf("Got SightDistance: %3.3f \n",Attributes.m_SightDistance);
Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRate",0);
printf("Got AttackRate: %3.3f \n",Attributes.m_AttackRate);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(),"MaxHealth",0);
printf("Got MaxHealth: %d \n",Attributes.m_MaxHealth);
m_pState->AttributesList.push_front(Attributes);
}
}
}
void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
{
list<sAttributesStruct>::iterator itr;
for(itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) {
if(itr->m_name.compare(n) == 0) {
//printf("found my attribs: %s :\n",itr->m_name.c_str());
m->SetAttackDamage(itr->m_AttackDamage);
m->SetAttackRange(itr->m_AttackRange);
m->SetSightDistance(itr->m_SightDistance);
m->SetAttackRate((int)itr->m_AttackRate);
m->SetMaxHealth((int)itr->m_MaxHealth);
}
}
}
cMonsterConfig *cMonsterConfig::Get() {
return this;
}