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cuberite-2a/MCServer/Plugins/InfoReg.lua

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-- InfoReg.lua
-- Implements registration functions that process g_PluginInfo
--- Lists all the subcommands that the player has permissions for
local function ListSubcommands(a_Player, a_Subcommands, a_CmdString)
if (a_Player == nil) then
LOGINFO("The " .. a_CmdString .. " command requires another verb:")
else
a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:")
end
-- Enum all the subcommands:
local Verbs = {}
for cmd, info in pairs(a_Subcommands) do
if ((a_Player == nil) or (a_Player:HasPermission(info.Permission or ""))) then
table.insert(Verbs, a_CmdString .. " " .. cmd)
end
end
table.sort(Verbs)
-- Send the list:
if (a_Player == nil) then
for idx, verb in ipairs(Verbs) do
LOGINFO(" " .. verb)
end
else
for idx, verb in ipairs(Verbs) do
a_Player:SendMessage(cCompositeChat(" ", mtInfo):AddSuggestCommandPart(verb, verb))
end
end
end
--- This is a generic command callback used for handling multicommands' parent commands
-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
-- It is used for both console and in-game commands; the console version has a_Player set to nil
local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand)
local Verb = a_Split[a_Level + 1]
if (Verb == nil) then
-- No verb was specified. If there is a handler for the upper level command, call it:
if (a_CmdInfo.Handler ~= nil) then
return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand)
end
-- Let the player know they need to give a subcommand:
assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level)
ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString)
return true
end
-- A verb was specified, look it up in the subcommands table:
local Subcommand = a_CmdInfo.Subcommands[Verb]
if (Subcommand == nil) then
if (a_Level > 1) then
-- This is a true subcommand, display the message and make MCS think the command was handled
-- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid
if (a_Player == nil) then
LOGWARNING("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
else
a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
end
return true
end
-- This is a top-level command, let MCS handle the unknown message
return false;
end
-- Check the permission:
if (a_Player ~= nil) then
if not(a_Player:HasPermission(Subcommand.Permission or "")) then
a_Player:SendMessage("You don't have permission to execute this command")
return true
end
end
-- If the handler is not valid, check the next sublevel:
if (Subcommand.Handler == nil) then
if (Subcommand.Subcommands == nil) then
LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb)
return false
end
return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand)
end
-- Execute:
return Subcommand.Handler(a_Split, a_Player, a_EntireCommand)
end
--- Registers all commands specified in the g_PluginInfo.Commands
function RegisterPluginInfoCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
-- a_Level is the depth of the subcommands being registered, with 1 being the top level command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
assert(a_Subcommands ~= nil)
-- A table that will hold aliases to subcommands temporarily, during subcommand iteration
local AliasTable = {}
-- Iterate through the subcommands, register them, and accumulate aliases:
for cmd, info in pairs(a_Subcommands) do
local CmdName = a_Prefix .. cmd
local Handler = info.Handler
-- Provide a special handler for multicommands:
if (info.Subcommands ~= nil) then
Handler = function(a_Split, a_Player, a_EntireCommand)
return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand)
end
end
if (Handler == nil) then
LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.")
else
local HelpString
if (info.HelpString ~= nil) then
HelpString = " - " .. info.HelpString
else
HelpString = ""
end
cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString)
-- Register all aliases for the command:
if (info.Alias ~= nil) then
if (type(info.Alias) == "string") then
info.Alias = {info.Alias}
end
for idx, alias in ipairs(info.Alias) do
cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString)
-- Also copy the alias's info table as a separate subcommand,
-- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table
-- than the one we're currently iterating and join after the iterating.
AliasTable[alias] = info
end
end
end -- else (if Handler == nil)
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
end
end -- for cmd, info - a_Subcommands[]
-- Add the subcommand aliases that were off-loaded during registration:
for alias, info in pairs(AliasTable) do
a_Subcommands[alias] = info
end
AliasTable = {}
end
-- Loop through all commands in the plugin info, register each:
RegisterSubcommands("", g_PluginInfo.Commands, 1)
end
--- Registers all console commands specified in the g_PluginInfo.ConsoleCommands
function RegisterPluginInfoConsoleCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
assert(a_Subcommands ~= nil)
for cmd, info in pairs(a_Subcommands) do
local CmdName = a_Prefix .. cmd
local Handler = info.Handler
if (Handler == nil) then
Handler = function(a_Split, a_EntireCommand)
return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand)
end
end
cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "")
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
end
end
end
-- Loop through all commands in the plugin info, register each:
RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1)
end