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cuberite-2a/src/BlockEntities/CommandBlockEntity.cpp

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// CommandBlockEntity.cpp
// Implements the cCommandBlockEntity class representing a single command block in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "CommandBlockEntity.h"
#include "../CommandOutput.h"
#include "../Root.h"
#include "../Server.h" // ExecuteConsoleCommand()
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#include "../ChatColor.h"
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#include "../World.h"
#include "../ClientHandle.h"
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cCommandBlockEntity::cCommandBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_ShouldExecute(false),
m_Result(0)
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{
ASSERT(a_BlockType == E_BLOCK_COMMAND_BLOCK);
}
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bool cCommandBlockEntity::UsedBy(cPlayer * a_Player)
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{
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// Nothing to do
UNUSED(a_Player);
return true;
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}
void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
{
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m_Command = a_Cmd;
/*
Vanilla requires that the server send a Block Entity Update after a command has been set
Therefore, command blocks don't support on-the-fly (when window is open) updating of a command and therefore...
...the following code can't be put in UsedBy just before the window opens
Just documenting my experience in getting this to work :P
*/
m_World->BroadcastBlockEntity(GetPos());
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}
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void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
{
m_World->BroadcastBlockEntity(GetPos());
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m_LastOutput = a_LastOut;
}
void cCommandBlockEntity::SetResult(const NIBBLETYPE a_Result)
{
m_Result = a_Result;
}
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const AString & cCommandBlockEntity::GetCommand(void) const
{
return m_Command;
}
const AString & cCommandBlockEntity::GetLastOutput(void) const
{
return m_LastOutput;
}
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NIBBLETYPE cCommandBlockEntity::GetResult(void) const
{
return m_Result;
}
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void cCommandBlockEntity::Activate(void)
{
m_ShouldExecute = true;
}
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void cCommandBlockEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cCommandBlockEntity &>(a_Src);
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m_Command = src.m_Command;
m_LastOutput = src.m_LastOutput;
m_Result = src.m_Result;
m_ShouldExecute = src.m_ShouldExecute;
}
bool cCommandBlockEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
UNUSED(a_Chunk);
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if (!m_ShouldExecute)
{
return false;
}
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m_ShouldExecute = false;
Execute();
return true;
}
void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
{
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a_Client.SendUpdateBlockEntity(*this);
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}
void cCommandBlockEntity::Execute()
{
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ASSERT(m_World != nullptr); // Execute should not be called before the command block is attached to a world
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if (!m_World->AreCommandBlocksEnabled())
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{
return;
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}
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class CommandBlockOutCb :
public cCommandOutputCallback
{
cCommandBlockEntity * m_CmdBlock;
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public:
CommandBlockOutCb(cCommandBlockEntity * a_CmdBlock) : m_CmdBlock(a_CmdBlock) {}
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virtual void Out(const AString & a_Text)
{
// Overwrite field
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m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
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}
} CmdBlockOutCb(this);
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// Administrator commands are not executable by command blocks:
if (
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(m_Command != "stop") &&
(m_Command != "restart") &&
(m_Command != "kick") &&
(m_Command != "ban") &&
(m_Command != "ipban")
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)
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{
cServer * Server = cRoot::Get()->GetServer();
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
}
else
{
SetLastOutput(cClientHandle::FormatChatPrefix(GetWorld()->ShouldUseChatPrefixes(), "FAILURE", cChatColor::Rose, cChatColor::White) + "Adminstration commands can not be executed");
LOGD("cCommandBlockEntity: Prevented execution of administration command %s", m_Command.c_str());
}
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// TODO 2014-01-18 xdot: Update the signal strength.
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m_Result = 0;
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}