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cuberite-2a/src/BlockEntities/FlowerPotEntity.cpp

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2014-03-06 19:30:34 -05:00
// FlowerPotEntity.cpp
// Implements the cFlowerPotEntity class representing a single sign in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "json/json.h"
#include "FlowerPotEntity.h"
#include "../Entities/Player.h"
#include "../Item.h"
cFlowerPotEntity::cFlowerPotEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_FLOWER_POT, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
}
// It don't do anything when 'used'
void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
if (IsItemInPot())
{
return;
}
cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
{
m_Item = SelectedItem.CopyOne();
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
}
}
void cFlowerPotEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
void cFlowerPotEntity::Destroy(void)
{
// Drop the contents as pickups:
if (!m_Item.IsEmpty())
{
ASSERT(m_World != NULL);
cItems Pickups;
Pickups.Add(m_Item);
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
m_Item.Empty();
}
}
bool cFlowerPotEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Item = cItem();
m_Item.FromJson(a_Value.get("Item", 0));
return true;
}
void cFlowerPotEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value Item;
m_Item.GetJson(Item);
a_Value["Item"] = Item;
}
bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
{
switch (m_ItemType)
{
case E_BLOCK_DANDELION:
case E_BLOCK_FLOWER:
case E_BLOCK_CACTUS:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_SAPLING:
case E_BLOCK_DEAD_BUSH:
{
return true;
}
case E_BLOCK_TALL_GRASS:
{
return (m_ItemData == (short) 2);
}
default:
{
return false;
}
}
}