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return
{
HOOK_LOGIN =
{
CalledWhen = " Right before player authentication. If auth is disabled, right after the player sends their name. " ,
DefaultFnName = " OnLogin " , -- also used as pagename
Desc = [ [
This hook is called whenever a client logs in . It is called right before the client ' s name is sent
to be authenticated . Plugins may refuse the client from accessing the server . Note that when this
callback is called , the { { cPlayer } } object for this client doesn ' t exist yet - the client has no
representation in any world . To process new players when their world is known , use a later callback ,
such as { { OnPlayerJoined | HOOK_PLAYER_JOINED } } or { { OnPlayerSpawned | HOOK_PLAYER_SPAWNED } } .
] ] ,
Params =
{
{ Name = " Client " , Type = " {{cClientHandle}} " , Notes = " The client handle representing the connection " } ,
{ Name = " ProtocolVersion " , Type = " number " , Notes = " Versio of the protocol that the client is talking " } ,
{ Name = " UserName " , Type = " string " , Notes = " The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client. " } ,
} ,
Returns = [ [
If the function returns true , no other plugins are called for this event and the client is kicked .
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If the function returns false or no value , Cuberite calls other plugins ' callbacks and finally
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sends an authentication request for the client ' s username to the auth server. If the auth server
is disabled in the server settings , the player object is immediately created .
] ] ,
} , -- HOOK_LOGIN
}