2014-12-13 09:06:55 -05:00
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// EnchantingWindow.h
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// Representing the UI window for the enchanting block
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#pragma once
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#include "Window.h"
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class cEnchantingWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(wtEnchantment, "Enchant"),
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m_SlotArea(),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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{
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m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
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m_SlotAreas.push_back(m_SlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override
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{
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if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
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{
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ASSERT(!"a_Property is invalid");
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return;
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}
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m_PropertyValue[a_Property] = a_Value;
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super::SetProperty(a_Property, a_Value, a_Player);
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}
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virtual void SetProperty(short a_Property, short a_Value) override
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{
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if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
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{
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ASSERT(!"a_Property is invalid");
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return;
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}
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m_PropertyValue[a_Property] = a_Value;
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super::SetProperty(a_Property, a_Value);
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}
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/** Return the Value of a Property */
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short GetPropertyValue(short a_Property)
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{
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if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
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{
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ASSERT(!"a_Property is invalid");
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return 0;
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}
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return m_PropertyValue[a_Property];
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}
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2014-12-13 12:49:11 -05:00
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Enchanting Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
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}
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else
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{
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// Inventory or Hotbar
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AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
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super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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2014-12-13 09:06:55 -05:00
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cSlotArea * m_SlotArea;
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protected:
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short m_PropertyValue[3];
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int m_BlockX, m_BlockY, m_BlockZ;
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};
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