2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockClothHandler :
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public cBlockHandler
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{
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public:
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cBlockClothHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta));
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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} ;
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