2020-08-19 16:14:40 -04:00
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#include "Globals.h"
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#include "RedstoneHandler.h"
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#include "RedstoneDataHelper.h"
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#include "ForEachSourceCallback.h"
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#include "CommandBlockHandler.h"
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2020-12-18 20:42:34 -05:00
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#include "DaylightSensorHandler.h"
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2020-08-19 16:14:40 -04:00
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#include "DoorHandler.h"
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#include "RedstoneTorchHandler.h"
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#include "RedstoneWireHandler.h"
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#include "RedstoneRepeaterHandler.h"
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#include "RedstoneToggleHandler.h"
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#include "RedstoneLampHandler.h"
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#include "RedstoneBlockHandler.h"
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#include "PistonHandler.h"
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#include "SmallGateHandler.h"
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#include "NoteBlockHandler.h"
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#include "ObserverHandler.h"
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#include "TNTHandler.h"
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#include "PoweredRailHandler.h"
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#include "PressurePlateHandler.h"
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#include "TripwireHookHandler.h"
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#include "DropSpenserHandler.h"
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#include "RedstoneComparatorHandler.h"
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#include "TrappedChestHandler.h"
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#include "HopperHandler.h"
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2020-12-18 20:42:34 -05:00
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#define INVOKE_FOR_HANDLERS(Callback) \
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do \
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{ \
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switch (BlockType) \
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{ \
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case E_BLOCK_ACTIVATOR_RAIL: \
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case E_BLOCK_DETECTOR_RAIL: \
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case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
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case E_BLOCK_ACTIVE_COMPARATOR: \
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case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
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case E_BLOCK_DISPENSER: \
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case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
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case E_BLOCK_STONE_PRESSURE_PLATE: \
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case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
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case E_BLOCK_ACACIA_FENCE_GATE: \
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case E_BLOCK_BIRCH_FENCE_GATE: \
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case E_BLOCK_DARK_OAK_FENCE_GATE: \
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case E_BLOCK_FENCE_GATE: \
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case E_BLOCK_IRON_TRAPDOOR: \
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case E_BLOCK_JUNGLE_FENCE_GATE: \
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case E_BLOCK_SPRUCE_FENCE_GATE: \
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case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
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case E_BLOCK_REDSTONE_LAMP_OFF: \
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case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
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case E_BLOCK_REDSTONE_REPEATER_OFF: \
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case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
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case E_BLOCK_REDSTONE_TORCH_OFF: \
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case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
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case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
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case E_BLOCK_PISTON: \
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case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
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case E_BLOCK_DAYLIGHT_SENSOR: \
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case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return DaylightSensorHandler::Callback; \
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case E_BLOCK_LEVER: \
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case E_BLOCK_STONE_BUTTON: \
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case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
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case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
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case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
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case E_BLOCK_HOPPER: return HopperHandler::Callback; \
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case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
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case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
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case E_BLOCK_TNT: return TNTHandler::Callback; \
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case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
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case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
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default: \
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{ \
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if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
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{ \
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return DoorHandler::Callback; \
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} \
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} \
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} \
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2020-10-05 06:27:14 -04:00
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} while (false)
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2020-08-19 16:14:40 -04:00
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namespace RedstoneHandler
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{
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2020-08-20 15:04:28 -04:00
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PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked)
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2020-08-19 16:14:40 -04:00
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{
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INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked));
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// Fell through the switch statement
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// Block at Position doesn't have a corresponding redstone handler
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// ErasePowerData will have been called in AddBlock
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// Default:
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return 0;
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}
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2020-08-20 15:04:28 -04:00
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void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PowerLevel PowerLevel)
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2020-08-19 16:14:40 -04:00
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{
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2020-08-20 15:04:28 -04:00
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INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PowerLevel));
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2020-08-19 16:14:40 -04:00
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}
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void ForValidSourcePositions(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, ForEachSourceCallback & Callback)
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{
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INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback));
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}
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void SetWireState(const cChunk & Chunk, const Vector3i Position)
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{
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RedstoneWireHandler::SetWireState(Chunk, Position);
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}
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}
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