49 lines
845 B
C
49 lines
845 B
C
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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class cItemAxeHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemAxeHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block)
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{
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if (!IsBlockMaterialWood(a_Block) && !IsBlockMaterialPlants(a_Block) && !IsBlockMaterialVine(a_Block))
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{
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return super::GetBlockBreakingStrength(a_Block);
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}
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else
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{
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switch (m_ItemType)
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{
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case E_ITEM_WOODEN_AXE: return 2.0f;
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case E_ITEM_STONE_AXE: return 4.0f;
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case E_ITEM_IRON_AXE: return 6.0f;
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case E_ITEM_GOLD_AXE: return 12.0f;
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case E_ITEM_DIAMOND_AXE: return 8.0f;
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}
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}
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ASSERT(!"Something is wrong here... Maybe they are axes out of a new material?");
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return 1.0f;
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}
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} ;
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