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cuberite-2a/src/BlockEntities/CommandBlockEntity.h

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// CommandBlockEntity.h
// Declares the cCommandBlockEntity class representing a single command block in the world
#pragma once
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#include "BlockEntity.h"
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namespace Json
{
class Value;
}
// tolua_begin
class cCommandBlockEntity :
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public cBlockEntity
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{
typedef cBlockEntity super;
public:
// tolua_end
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
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void SetLastOutput(const AString & a_LastOut);
void SetResult(const NIBBLETYPE a_Result);
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// tolua_begin
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
void SetRedstonePower(bool a_IsPowered);
/// Sets the command block to execute a command in the next tick
void Activate(void);
/// Sets the command
void SetCommand(const AString & a_Cmd);
/// Retrieves stored command
const AString & GetCommand(void) const;
/// Retrieves the last line of output generated by the command block
const AString & GetLastOutput(void) const;
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/// Retrieves the result (signal strength) of the last operation
NIBBLETYPE GetResult(void) const;
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// tolua_end
private:
/// Executes the associated command
void Execute();
bool m_ShouldExecute;
bool m_IsPowered;
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AString m_Command;
AString m_LastOutput;
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NIBBLETYPE m_Result;
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} ; // tolua_export