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cuberite-2a/source/PacketID.h

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#pragma once
//tolua_begin
enum ENUM_PACKET_ID
{
E_KEEP_ALIVE = 0x00,
E_LOGIN = 0x01,
E_HANDSHAKE = 0x02,
E_CHAT = 0x03,
E_UPDATE_TIME = 0x04,
E_ENTITY_EQUIPMENT = 0x05,
E_USE_ENTITY = 0x07,
E_UPDATE_HEALTH = 0x08,
E_RESPAWN = 0x09,
E_FLYING = 0x0a,
E_PLAYERPOS = 0x0b,
E_PLAYERLOOK = 0x0c,
E_PLAYERMOVELOOK = 0x0d,
E_BLOCK_DIG = 0x0e,
E_BLOCK_PLACE = 0x0f,
E_SLOT_SELECTED = 0x10,
E_ITEM_SWITCH = 0x10, // OBSOLETE, use E_SLOT_SELECTED instead
E_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
E_ANIMATION = 0x12,
E_PACKET_13 = 0x13,
E_NAMED_ENTITY_SPAWN = 0x14,
E_PICKUP_SPAWN = 0x15,
E_COLLECT_ITEM = 0x16,
E_ADD_VEHICLE = 0x17,
E_SPAWN_MOB = 0x18,
E_DESTROY_ENT = 0x1d,
E_ENTITY = 0x1e,
E_REL_ENT_MOVE = 0x1f,
E_ENT_LOOK = 0x20,
E_REL_ENT_MOVE_LOOK = 0x21,
E_ENT_TELEPORT = 0x22,
E_ENT_HEAD_LOOK = 0x23,
E_ENT_STATUS = 0x26,
E_METADATA = 0x28,
E_PRE_CHUNK = 0x32,
E_MAP_CHUNK = 0x33,
E_MULTI_BLOCK = 0x34,
E_BLOCK_CHANGE = 0x35,
E_BLOCK_ACTION = 0x36,
E_EXPLOSION = 0x3C,
E_SOUND_EFFECT = 0x3D,
E_NEW_INVALID_STATE = 0x46,
E_THUNDERBOLT = 0x47,
E_WINDOW_OPEN = 0x64,
E_WINDOW_CLOSE = 0x65,
E_WINDOW_CLICK = 0x66,
E_INVENTORY_SLOT = 0x67,
E_INVENTORY_WHOLE = 0x68,
E_INVENTORY_PROGRESS = 0x69,
E_CREATIVE_INVENTORY_ACTION = 0x6B,
E_UPDATE_SIGN = 0x82,
E_PLAYER_LIST_ITEM = 0xC9,
E_PLAYER_ABILITIES = 0xca, // since 1.2.4, protocol version 29
E_PING = 0xfe,
E_DISCONNECT = 0xff
} ;
//tolua_end