31 lines
1.1 KiB
Lua
31 lines
1.1 KiB
Lua
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return
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{
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HOOK_PLAYER_TOSSING_ITEM =
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{
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CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
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DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
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Desc = [[
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This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
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{{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
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need to clean up - the player's client already thinks the item has been tossed so the
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{{cInventory|inventory}} needs to be re-sent to the player.</p>
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<p>
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To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called and finally MCServer
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creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
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true, no other callbacks are called for this event and MCServer doesn't toss the item.
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]],
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}, -- HOOK_PLAYER_TOSSING_ITEM
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}
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