2012-12-21 12:52:14 +00:00
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2011-12-25 22:47:12 +00:00
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#pragma once
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2012-09-23 20:53:08 +00:00
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#include "Monster.h"
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2011-12-25 22:47:12 +00:00
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2012-12-21 12:52:14 +00:00
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class cAggressiveMonster :
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public cMonster
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2011-12-25 22:47:12 +00:00
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{
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2012-12-21 12:52:14 +00:00
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typedef cMonster super;
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2011-12-25 22:47:12 +00:00
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public:
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2014-01-24 19:57:32 +00:00
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2014-09-17 17:40:10 +00:00
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cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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2011-12-25 22:47:12 +00:00
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2013-04-13 21:02:10 +00:00
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virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
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virtual void InStateChasing(float a_Dt) override;
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2012-12-21 12:52:14 +00:00
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2013-04-13 21:02:10 +00:00
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virtual void EventSeePlayer(cEntity *) override;
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2014-02-11 22:09:56 +00:00
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virtual void Attack(float a_Dt);
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2013-09-07 18:02:50 +00:00
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2014-04-25 19:59:55 +00:00
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protected:
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2014-04-26 16:21:49 +00:00
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/** Whether this mob's destination is the same as its target's position. */
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2014-04-25 19:59:55 +00:00
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bool IsMovingToTargetPosition();
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2012-12-21 12:52:14 +00:00
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} ;
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