2012-06-14 09:06:06 -04:00
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// StructGen.h
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/* Interfaces to the various structure generators:
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- cStructGenTrees
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- cStructGenMarbleCaves
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- cStructGenOres
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*/
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#pragma once
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#include "cChunkGenerator.h"
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#include "cNoise.h"
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class cStructGenTrees :
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public cStructureGen
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{
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public:
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cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
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m_Seed(a_Seed),
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m_Noise(a_Seed),
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m_BiomeGen(a_BiomeGen),
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m_HeightGen(a_HeightGen),
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m_CompositionGen(a_CompositionGen)
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{}
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protected:
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int m_Seed;
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cNoise m_Noise;
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cBiomeGen * m_BiomeGen;
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cTerrainHeightGen * m_HeightGen;
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cTerrainCompositionGen * m_CompositionGen;
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2012-07-15 09:33:43 -04:00
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/** Generates and applies an image of a single tree.
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Parts of the tree inside the chunk are applied to a_BlockX.
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Parts of the tree outside the chunk are stored in a_OutsideX
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*/
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2012-06-14 09:06:06 -04:00
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void GenerateSingleTree(
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int a_ChunkX, int a_ChunkZ, int a_Seq,
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cChunkDef::BlockTypes & a_BlockTypes,
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cChunkDef::BlockNibbles & a_BlockMetas,
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const cChunkDef::HeightMap & a_Height,
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const cChunkDef::BiomeMap & a_Biomes,
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2012-07-15 09:33:43 -04:00
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sSetBlockVector & a_OutsideLogs,
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sSetBlockVector & a_OutsideOther
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2012-06-14 09:06:06 -04:00
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) ;
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2012-07-15 09:33:43 -04:00
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/// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
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void cStructGenTrees::ApplyTreeImage(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes,
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cChunkDef::BlockNibbles & a_BlockMetas,
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const sSetBlockVector & a_Image,
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sSetBlockVector & a_Overflow
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);
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2012-06-14 09:06:06 -04:00
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int GetNumTrees(
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int a_ChunkX, int a_ChunkZ,
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const cChunkDef::BiomeMap & a_Biomes
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);
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// cStructureGen override:
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virtual void GenStructures(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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class cStructGenMarbleCaves :
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public cStructureGen
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{
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public:
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cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
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protected:
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int m_Seed;
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// cStructureGen override:
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virtual void GenStructures(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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class cStructGenOreNests :
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public cStructureGen
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{
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public:
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cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
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protected:
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cNoise m_Noise;
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int m_Seed;
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// cStructureGen override:
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virtual void GenStructures(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
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} ;
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