2014-03-06 19:30:34 -05:00
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// FlowerPotEntity.cpp
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2014-07-30 15:59:35 -04:00
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// Implements the cFlowerPotEntity class representing a single flower pot in the world
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2014-03-06 19:30:34 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FlowerPotEntity.h"
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#include "../Entities/Player.h"
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#include "../Item.h"
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cFlowerPotEntity::cFlowerPotEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_FLOWER_POT, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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}
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// It don't do anything when 'used'
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void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
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{
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if (IsItemInPot())
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{
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return;
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}
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2014-10-11 22:39:55 -04:00
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2014-03-06 19:30:34 -05:00
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cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
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if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
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{
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m_Item = SelectedItem.CopyOne();
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
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}
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}
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void cFlowerPotEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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void cFlowerPotEntity::Destroy(void)
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{
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// Drop the contents as pickups:
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if (!m_Item.IsEmpty())
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{
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2014-10-20 16:55:07 -04:00
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ASSERT(m_World != nullptr);
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2014-03-06 19:30:34 -05:00
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cItems Pickups;
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Pickups.Add(m_Item);
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m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
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2014-10-11 22:39:55 -04:00
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2014-03-06 19:30:34 -05:00
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m_Item.Empty();
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}
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}
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bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
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{
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switch (m_ItemType)
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{
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case E_BLOCK_DANDELION:
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case E_BLOCK_FLOWER:
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case E_BLOCK_CACTUS:
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_SAPLING:
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case E_BLOCK_DEAD_BUSH:
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{
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return true;
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}
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case E_BLOCK_TALL_GRASS:
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{
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2014-10-11 22:39:55 -04:00
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return (m_ItemData == static_cast<short>(2));
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2014-03-06 19:30:34 -05:00
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}
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default:
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{
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return false;
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}
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}
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}
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