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cuberite-2a/src/StatisticsManager.cpp

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// Statistics.cpp
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "StatisticsManager.h"
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bool StatisticsManager::SatisfiesPrerequisite(const CustomStatistic a_Stat) const
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{
switch (a_Stat)
{
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case CustomStatistic::AchOpenInventory: return true;
case CustomStatistic::AchMineWood: return IsStatisticPresent(CustomStatistic::AchOpenInventory);
case CustomStatistic::AchBuildWorkBench: return IsStatisticPresent(CustomStatistic::AchMineWood);
case CustomStatistic::AchBuildHoe: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
case CustomStatistic::AchBakeCake: return IsStatisticPresent(CustomStatistic::AchBuildHoe);
case CustomStatistic::AchMakeBread: return IsStatisticPresent(CustomStatistic::AchBuildHoe);
case CustomStatistic::AchBuildSword: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
case CustomStatistic::AchKillCow: return IsStatisticPresent(CustomStatistic::AchBuildSword);
case CustomStatistic::AchFlyPig: return IsStatisticPresent(CustomStatistic::AchKillCow);
case CustomStatistic::AchBreedCow: return IsStatisticPresent(CustomStatistic::AchKillCow);
case CustomStatistic::AchKillEnemy: return IsStatisticPresent(CustomStatistic::AchBuildSword);
case CustomStatistic::AchSnipeSkeleton: return IsStatisticPresent(CustomStatistic::AchKillEnemy);
case CustomStatistic::AchBuildPickaxe: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
case CustomStatistic::AchBuildBetterPickaxe: return IsStatisticPresent(CustomStatistic::AchBuildPickaxe);
case CustomStatistic::AchBuildFurnace: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
case CustomStatistic::AchCookFish: return IsStatisticPresent(CustomStatistic::AchBuildFurnace);
case CustomStatistic::AchAcquireIron: return IsStatisticPresent(CustomStatistic::AchBuildFurnace);
case CustomStatistic::AchOnARail: return IsStatisticPresent(CustomStatistic::AchAcquireIron);
case CustomStatistic::AchDiamonds: return IsStatisticPresent(CustomStatistic::AchAcquireIron);
case CustomStatistic::AchPortal: return IsStatisticPresent(CustomStatistic::AchDiamonds);
case CustomStatistic::AchGhast: return IsStatisticPresent(CustomStatistic::AchPortal);
case CustomStatistic::AchBlazeRod: return IsStatisticPresent(CustomStatistic::AchPortal);
case CustomStatistic::AchPotion: return IsStatisticPresent(CustomStatistic::AchBlazeRod);
case CustomStatistic::AchTheEnd: return IsStatisticPresent(CustomStatistic::AchBlazeRod);
case CustomStatistic::AchTheEnd2: return IsStatisticPresent(CustomStatistic::AchTheEnd);
case CustomStatistic::AchEnchantments: return IsStatisticPresent(CustomStatistic::AchDiamonds);
case CustomStatistic::AchOverkill: return IsStatisticPresent(CustomStatistic::AchEnchantments);
case CustomStatistic::AchBookcase: return IsStatisticPresent(CustomStatistic::AchEnchantments);
case CustomStatistic::AchExploreAllBiomes: return IsStatisticPresent(CustomStatistic::AchTheEnd);
case CustomStatistic::AchSpawnWither: return IsStatisticPresent(CustomStatistic::AchTheEnd2);
case CustomStatistic::AchKillWither: return IsStatisticPresent(CustomStatistic::AchSpawnWither);
case CustomStatistic::AchFullBeacon: return IsStatisticPresent(CustomStatistic::AchKillWither);
case CustomStatistic::AchDiamondsToYou: return IsStatisticPresent(CustomStatistic::AchDiamonds);
default: UNREACHABLE("Unsupported achievement type");
}
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}
bool StatisticsManager::IsStatisticPresent(const CustomStatistic a_Stat) const
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{
const auto Result = Custom.find(a_Stat);
if (Result != Custom.end())
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{
return Result->second > 0;
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}
return false;
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}