61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
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#pragma once
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#include "ItemHandler.h"
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class cItemQuartzHandler :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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private:
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/** Converts the block face of the pillar block's "base" to the block's metadata. */
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static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return E_META_QUARTZ_PILLAR; // Top or bottom.
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}
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case BLOCK_FACE_ZP:
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case BLOCK_FACE_ZM:
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{
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return 0x4; // North or south.
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}
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case BLOCK_FACE_XP:
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case BLOCK_FACE_XM:
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{
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return 0x3; // East or west.
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}
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default: UNREACHABLE("Unsupported block face");
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}
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}
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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const auto Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
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// Pillar block needs additional direction in the metadata:
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if (Meta == E_META_QUARTZ_PILLAR)
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{
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return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_QUARTZ_BLOCK, BlockFaceToMetaData(a_ClickedBlockFace));
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}
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return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_QUARTZ_BLOCK, Meta);
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}
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};
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