127 lines
5.6 KiB
C
127 lines
5.6 KiB
C
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// Protocol125.h
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// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
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#pragma once
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#include "Protocol.h"
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#include "ByteBuffer.h"
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// fwd:
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class cPacket;
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class cProtocol125 :
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public cProtocol
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{
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typedef cProtocol super;
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public:
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cProtocol125(cClientHandle * a_Client);
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/// Called when client sends some data:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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/// Sending stuff to clients:
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEntHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntLook (const cEntity & a_Entity) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHandshake (const AString & a_ServerName) override;
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virtual void SendHealth (void) override;
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virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
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virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player) override;
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virtual void SendMetadata (const cPawn & a_Entity) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
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virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendRespawn (void) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendTeleportEntity (const cEntity & a_Entity) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTimeUpdate (Int64 a_WorldTime) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cInventory & a_Inventory) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (char a_WindowID) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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protected:
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/// Results of packet-parsing:
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enum {
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PACKET_OK = 1,
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PACKET_ERROR = -1,
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PACKET_UNKNOWN = -2,
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PACKET_INCOMPLETE = -3,
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} ;
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cByteBuffer m_ReceivedData; //< Buffer for the received data
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void Send(const cPacket & a_Packet);
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virtual void SendData(const char * a_Data, int a_Size) override;
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/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
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virtual int ParsePacket(unsigned char a_PacketType);
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// Specific packet parsers:
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virtual int ParseKeepAlive (void);
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virtual int ParseHandshake (void);
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virtual int ParseLogin (void);
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virtual int ParsePlayerPosition (void);
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virtual int ParsePlayerLook (void);
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virtual int ParsePlayerMoveLook (void);
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virtual int ParsePlayerAbilities (void);
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virtual int ParseChat (void);
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virtual int ParseArmAnim (void);
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virtual int ParseFlying (void);
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virtual int ParseBlockDig (void);
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virtual int ParseBlockPlace (void);
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virtual int ParseDisconnect (void);
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virtual int ParseItemSwitch (void);
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virtual int ParseEntityEquipment (void);
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virtual int ParseCreativeInventoryAction(void);
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virtual int ParseNewInvalidState (void);
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virtual int ParsePickupSpawn (void);
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virtual int ParseUseEntity (void);
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virtual int ParseWindowClose (void);
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virtual int ParseWindowClick (void);
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virtual int ParseEntityAction (void);
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virtual int ParseUpdateSign (void);
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virtual int ParseRespawn (void);
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virtual int ParsePing (void);
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} ;
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