2012-03-07 06:28:24 -05:00
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// WSSAnvil.cpp
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// Implements the cWSSAnvil class representing the Anvil world storage scheme
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#include "Globals.h"
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#include "WSSAnvil.h"
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#include "cWorld.h"
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#include "zlib.h"
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#include "NBT.h"
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#include "BlockID.h"
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2012-03-07 17:09:55 -05:00
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#include "cChestEntity.h"
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#include "cItem.h"
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2012-03-07 06:28:24 -05:00
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/** Maximum number of MCA files that are cached in memory.
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Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
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*/
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#define MAX_MCA_FILES 32
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/// The maximum size of an inflated chunk
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#define CHUNK_INFLATE_MAX 128 KiB
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWSSAnvil:
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cWSSAnvil::~cWSSAnvil()
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{
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cCSLock Lock(m_CS);
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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delete *itr;
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} // for itr - m_Files[]
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}
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bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
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{
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AString ChunkData;
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if (!GetChunkData(a_Chunk, ChunkData))
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{
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// The reason for failure is already printed in GetChunkData()
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return false;
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}
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return LoadChunkFromData(a_Chunk, ChunkData);
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}
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bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
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{
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// TODO: We're read-only for now
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return false;
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}
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bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == NULL)
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{
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return false;
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}
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return File->GetChunkData(a_Chunk, a_Data);
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}
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cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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{
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// ASSUME m_CS is locked
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const int RegionX = (int)(floorf((float)a_Chunk.m_ChunkX / 32.0f));
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const int RegionZ = (int)(floorf((float)a_Chunk.m_ChunkZ / 32.0f));
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// Is it already cached?
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
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{
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// Move the file to front and return it:
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cMCAFile * f = *itr;
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if (itr != m_Files.begin())
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{
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m_Files.erase(itr);
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m_Files.push_front(f);
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}
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return f;
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}
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}
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// Load it anew:
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AString FileName;
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2012-03-24 07:14:34 -04:00
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Printf(FileName, "%s/r.%d.%d.mca", m_World->GetName().c_str(), RegionX, RegionZ);
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2012-03-07 06:28:24 -05:00
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cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
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if (f == NULL)
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{
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return NULL;
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}
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m_Files.push_front(f);
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// If there are too many MCA files cached, delete the last one used:
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if (m_Files.size() > MAX_MCA_FILES)
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{
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delete m_Files.back();
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m_Files.pop_back();
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}
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return f;
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}
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bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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// Decompress the data:
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char Uncompressed[CHUNK_INFLATE_MAX];
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z_stream strm;
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2012-03-11 06:47:37 -04:00
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strm.zalloc = (alloc_func)NULL;
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strm.zfree = (free_func)NULL;
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strm.opaque = NULL;
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2012-03-07 06:28:24 -05:00
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inflateInit(&strm);
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strm.next_out = (Bytef *)Uncompressed;
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strm.avail_out = sizeof(Uncompressed);
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strm.next_in = (Bytef *)a_Data.data();
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strm.avail_in = a_Data.size();
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int res = inflate(&strm, Z_FINISH);
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inflateEnd(&strm);
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if (res != Z_STREAM_END)
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{
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return false;
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}
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// Parse the NBT data:
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std::auto_ptr<cNBTTree> Tree(cNBTParser::Parse(Uncompressed, strm.total_out));
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if (Tree.get() == NULL)
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{
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return false;
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}
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// Load the data from NBT:
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return LoadChunkFromNBT(a_Chunk, *Tree.get());
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}
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bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
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{
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// The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
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2012-03-14 16:56:09 -04:00
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BLOCKTYPE BlockData[cChunkDef::BlockDataSize];
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BLOCKTYPE * MetaData = BlockData + cChunkDef::MetaOffset;
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BLOCKTYPE * BlockLight = BlockData + cChunkDef::LightOffset;
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BLOCKTYPE * SkyLight = BlockData + cChunkDef::SkyLightOffset;
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2012-03-07 06:28:24 -05:00
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2012-03-14 16:56:09 -04:00
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memset(BlockData, E_BLOCK_AIR, sizeof(BlockData) - cChunkDef::NumBlocks / 2);
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memset(SkyLight, 0xff, cChunkDef::NumBlocks / 2); // By default, data not present in the NBT means air, which means full skylight
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2012-03-07 06:28:24 -05:00
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// Load the blockdata, blocklight and skylight:
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cNBTList * Sections = (cNBTList *)a_NBT.FindChildByPath("Level\\Sections");
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if ((Sections == NULL) || (Sections->GetType() != cNBTTag::TAG_List) || (Sections->GetChildrenType() != cNBTTag::TAG_Compound))
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{
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return false;
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}
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const cNBTTags & LevelSections = Sections->GetChildren();
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for (cNBTTags::const_iterator itr = LevelSections.begin(); itr != LevelSections.end(); ++itr)
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{
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int y = 0;
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cNBTByte * SectionY = (cNBTByte *)((*itr)->FindChildByName("Y"));
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if ((SectionY == NULL) || (SectionY->GetType() != cNBTTag::TAG_Byte) || (SectionY->m_Value < 0) || (SectionY->m_Value > 15))
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{
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continue;
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}
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y = SectionY->m_Value;
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cNBTByteArray * baBlocks = (cNBTByteArray *)((*itr)->FindChildByName("Blocks"));
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if ((baBlocks != NULL) && (baBlocks->GetType() == cNBTTag::TAG_ByteArray) && (baBlocks->m_Value.size() == 4096))
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{
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memcpy(&(BlockData[y * 4096]), baBlocks->m_Value.data(), 4096);
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}
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cNBTByteArray * baMetaData = (cNBTByteArray *)((*itr)->FindChildByName("Data"));
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if ((baMetaData != NULL) && (baMetaData->GetType() == cNBTTag::TAG_ByteArray) && (baMetaData->m_Value.size() == 2048))
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{
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memcpy(&(MetaData[y * 2048]), baMetaData->m_Value.data(), 2048);
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}
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cNBTByteArray * baSkyLight = (cNBTByteArray *)((*itr)->FindChildByName("SkyLight"));
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if ((baSkyLight != NULL) && (baSkyLight->GetType() == cNBTTag::TAG_ByteArray) && (baSkyLight->m_Value.size() == 2048))
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{
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memcpy(&(SkyLight[y * 2048]), baSkyLight->m_Value.data(), 2048);
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}
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cNBTByteArray * baBlockLight = (cNBTByteArray *)((*itr)->FindChildByName("BlockLight"));
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if ((baBlockLight != NULL) && (baBlockLight->GetType() == cNBTTag::TAG_ByteArray) && (baBlockLight->m_Value.size() == 2048))
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{
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memcpy(&(BlockLight[y * 2048]), baBlockLight->m_Value.data(), 2048);
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}
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} // for itr - LevelSections[]
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cEntityList Entities;
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cBlockEntityList BlockEntities;
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2012-03-07 17:09:55 -05:00
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// Load the entities from NBT:
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LoadEntitiesFromNBT (Entities, (cNBTList *)(a_NBT.FindChildByPath("Level\\Entities")));
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LoadBlockEntitiesFromNBT(BlockEntities, (cNBTList *)(a_NBT.FindChildByPath("Level\\TileEntities")));
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2012-03-07 06:28:24 -05:00
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2012-03-10 16:42:18 -05:00
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#if (AXIS_ORDER == AXIS_ORDER_YZX)
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2012-03-07 06:28:24 -05:00
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// Reorder the chunk data - walk the MCA-formatted data sequentially and copy it into the right place in the ChunkData:
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2012-03-14 16:56:09 -04:00
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BLOCKTYPE ChunkData[cChunkDef::BlockDataSize];
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2012-03-07 06:28:24 -05:00
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memset(ChunkData, 0, sizeof(ChunkData));
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int Index = 0; // Index into the MCA-formatted data, incremented sequentially
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2012-03-14 16:56:09 -04:00
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for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
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2012-03-07 06:28:24 -05:00
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{
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ChunkData[cChunk::MakeIndex(x, y, z)] = BlockData[Index];
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Index++;
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} // for y/z/x
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2012-03-14 16:56:09 -04:00
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BLOCKTYPE * ChunkMeta = ChunkData + cChunkDef::NumBlocks;
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2012-03-07 06:28:24 -05:00
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Index = 0;
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2012-03-14 16:56:09 -04:00
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for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
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2012-03-07 06:28:24 -05:00
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{
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cChunk::SetNibble(ChunkMeta, x, y, z, MetaData[Index / 2] >> ((Index % 2) * 4));
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Index++;
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} // for y/z/x
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2012-03-14 16:56:09 -04:00
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BLOCKTYPE * ChunkBlockLight = ChunkMeta + cChunkDef::NumBlocks / 2;
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2012-03-07 06:28:24 -05:00
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Index = 0;
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2012-03-14 16:56:09 -04:00
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for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
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2012-03-07 06:28:24 -05:00
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{
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cChunk::SetNibble(ChunkBlockLight, x, y, z, BlockLight[Index / 2] >> ((Index % 2) * 4));
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Index++;
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} // for y/z/x
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2012-03-14 16:56:09 -04:00
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BLOCKTYPE * ChunkSkyLight = ChunkBlockLight + cChunkDef::NumBlocks / 2;
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2012-03-07 06:28:24 -05:00
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Index = 0;
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2012-03-14 16:56:09 -04:00
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for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
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2012-03-07 06:28:24 -05:00
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{
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cChunk::SetNibble(ChunkSkyLight, x, y, z, SkyLight[Index / 2] >> ((Index % 2) * 4));
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Index++;
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} // for y/z/x
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2012-03-10 16:42:18 -05:00
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#else // AXIS_ORDER_YZX
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2012-03-14 16:56:09 -04:00
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BLOCKTYPE * ChunkData = BlockData;
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2012-03-10 16:42:18 -05:00
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#endif // else AXIS_ORDER_YZX
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2012-03-07 06:28:24 -05:00
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2012-03-14 17:49:22 -04:00
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/*
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2012-03-14 17:45:04 -04:00
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// Delete the comment above for really cool stuff :)
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// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
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bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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memset(ShouldInvert, 0, sizeof(ShouldInvert));
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for (int y = cChunkDef::Height - 1; y >= 0; y--)
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{
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for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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if (ShouldInvert[x + cChunkDef::Width * z])
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{
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ChunkData[Index] = (ChunkData[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
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}
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else
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{
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ShouldInvert[x + cChunkDef::Width * z] = (ChunkData[Index] != E_BLOCK_AIR);
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}
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}
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} // for y
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// Set everything alight, so that we can see:
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memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2);
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//*/
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2012-03-24 07:14:34 -04:00
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m_World->ChunkDataLoaded(
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2012-03-14 16:56:09 -04:00
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a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
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ChunkData,
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ChunkData + cChunkDef::MetaOffset,
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ChunkData + cChunkDef::LightOffset,
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ChunkData + cChunkDef::SkyLightOffset,
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NULL,
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Entities,
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BlockEntities
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);
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2012-03-07 06:28:24 -05:00
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return true;
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}
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2012-03-07 17:09:55 -05:00
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void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entitites, const cNBTList * a_NBT)
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{
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// TODO: Load the entities
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}
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void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cNBTList * a_NBT)
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{
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if ((a_NBT == NULL) || (a_NBT->GetType() != cNBTTag::TAG_List))
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{
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return;
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}
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const cNBTTags & Tags = a_NBT->GetChildren();
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for (cNBTTags::const_iterator itr = Tags.begin(); itr != Tags.end(); ++itr)
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{
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if ((*itr)->GetType() != cNBTTag::TAG_Compound)
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{
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continue;
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}
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cNBTString * sID = (cNBTString *)((*itr)->FindChildByName("id"));
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if (sID == NULL)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (sID->m_Value == "Chest")
|
|
|
|
{
|
|
|
|
LoadChestFromNBT(a_BlockEntities, (cNBTCompound *)(*itr));
|
|
|
|
}
|
|
|
|
// TODO: Other block entities
|
|
|
|
} // for itr - Tags[]
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cNBTCompound * a_NBT)
|
|
|
|
{
|
|
|
|
ASSERT(a_NBT != NULL);
|
|
|
|
ASSERT(a_NBT->GetType() == cNBTTag::TAG_Compound);
|
|
|
|
int x, y, z;
|
|
|
|
if (!GetBlockEntityNBTPos(a_NBT, x, y, z))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
cNBTList * Items = (cNBTList *)(a_NBT->FindChildByName("Items"));
|
|
|
|
if ((Items == NULL) || (Items->GetType() != cNBTTag::TAG_List))
|
|
|
|
{
|
|
|
|
return; // Make it an empty chest
|
|
|
|
}
|
2012-03-24 07:14:34 -04:00
|
|
|
std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
|
2012-03-07 17:09:55 -05:00
|
|
|
const cNBTTags & ItemDefs = Items->GetChildren();
|
|
|
|
for (cNBTTags::const_iterator itr = ItemDefs.begin(); itr != ItemDefs.end(); ++itr)
|
|
|
|
{
|
|
|
|
cNBTByte * Slot = (cNBTByte *)((*itr)->FindChildByName("Slot"));
|
|
|
|
if ((Slot == NULL) || (Slot->GetType() != cNBTTag::TAG_Byte))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
cItem Item;
|
|
|
|
cNBTShort * ID = (cNBTShort *)((*itr)->FindChildByName("id"));
|
|
|
|
if ((ID == NULL) || (ID->GetType() != cNBTTag::TAG_Short))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Item.m_ItemID = (ENUM_ITEM_ID)(ID->m_Value);
|
|
|
|
cNBTShort * Damage = (cNBTShort *)((*itr)->FindChildByName("Damage"));
|
|
|
|
if ((Damage == NULL) || (Damage->GetType() != cNBTTag::TAG_Short))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Item.m_ItemHealth = Damage->m_Value;
|
|
|
|
cNBTByte * Count = (cNBTByte *)((*itr)->FindChildByName("Count"));
|
|
|
|
if ((Count == NULL) || (Count->GetType() != cNBTTag::TAG_Byte))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Item.m_ItemCount = Count->m_Value;
|
|
|
|
Chest->SetSlot(Slot->m_Value, Item);
|
|
|
|
} // for itr - ItemDefs[]
|
|
|
|
a_BlockEntities.push_back(Chest.release());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::GetBlockEntityNBTPos(const cNBTCompound * a_NBT, int & a_X, int & a_Y, int & a_Z)
|
|
|
|
{
|
|
|
|
cNBTInt * x = (cNBTInt *)(a_NBT->FindChildByName("x"));
|
|
|
|
if ((x == NULL) || (x->GetType() != cNBTTag::TAG_Int))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
cNBTInt * y = (cNBTInt *)(a_NBT->FindChildByName("y"));
|
|
|
|
if ((y == NULL) || (y->GetType() != cNBTTag::TAG_Int))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
cNBTInt * z = (cNBTInt *)(a_NBT->FindChildByName("z"));
|
|
|
|
if ((z == NULL) || (z->GetType() != cNBTTag::TAG_Int))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
a_X = x->m_Value;
|
|
|
|
a_Y = y->m_Value;
|
|
|
|
a_Z = z->m_Value;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-03-07 06:28:24 -05:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cWSSAnvil::cMCAFile:
|
|
|
|
|
|
|
|
cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
|
|
|
|
m_RegionX(a_RegionX),
|
|
|
|
m_RegionZ(a_RegionZ),
|
|
|
|
m_File(a_FileName, cFile::fmRead),
|
|
|
|
m_FileName(a_FileName)
|
|
|
|
{
|
|
|
|
if (!m_File.IsOpen())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load the header:
|
|
|
|
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
|
|
|
|
{
|
|
|
|
LOGWARNING("Cannot read MCA header from file \"%s\", chunks in that file will be lost", m_FileName.c_str());
|
|
|
|
m_File.Close();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
|
|
|
|
{
|
|
|
|
if (!m_File.IsOpen())
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
int LocalX = a_Chunk.m_ChunkX % 32;
|
|
|
|
if (LocalX < 0)
|
|
|
|
{
|
|
|
|
LocalX = 32 + LocalX;
|
|
|
|
}
|
|
|
|
int LocalZ = a_Chunk.m_ChunkZ % 32;
|
|
|
|
if (LocalZ < 0)
|
|
|
|
{
|
|
|
|
LocalZ = 32 + LocalZ;
|
|
|
|
}
|
|
|
|
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
|
|
|
|
unsigned ChunkOffset = ChunkLocation >> 8;
|
|
|
|
unsigned ChunkLen = ChunkLocation & 0xff;
|
|
|
|
|
|
|
|
m_File.Seek(ChunkOffset * 4096);
|
|
|
|
|
|
|
|
int ChunkSize = 0;
|
|
|
|
if (m_File.Read(&ChunkSize, 4) != 4)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
ChunkSize = ntohl(ChunkSize);
|
|
|
|
char CompressionType = 0;
|
|
|
|
if (m_File.Read(&CompressionType, 1) != 1)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (CompressionType != 2)
|
|
|
|
{
|
|
|
|
// Chunk is in an unknown compression
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
ChunkSize--;
|
|
|
|
|
|
|
|
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
|
|
|
|
a_Data.assign(ChunkSize, '\0');
|
|
|
|
return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|