2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockSnowHandler :
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public cBlockHandler
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{
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public:
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cBlockSnowHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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2013-09-17 16:22:26 -04:00
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virtual bool GetPlacementBlockTypeMeta(
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2014-02-01 08:06:32 -05:00
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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2014-02-04 13:59:05 -05:00
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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2013-09-17 16:22:26 -04:00
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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2013-11-29 19:31:21 -05:00
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BLOCKTYPE BlockBeforePlacement;
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NIBBLETYPE MetaBeforePlacement;
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2014-02-01 08:06:32 -05:00
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a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement);
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2013-11-29 19:31:21 -05:00
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if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7))
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2013-09-17 16:22:26 -04:00
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{
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2013-11-29 19:31:21 -05:00
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// Only increment if:
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// A snow block was already there (not first time placement) AND
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// Height is smaller than 7, the maximum possible height
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MetaBeforePlacement++;
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2013-09-17 16:22:26 -04:00
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}
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2013-11-29 19:31:21 -05:00
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a_BlockMeta = MetaBeforePlacement;
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2013-09-17 16:22:26 -04:00
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return true;
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}
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2013-11-29 19:31:21 -05:00
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virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
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2013-07-29 07:13:03 -04:00
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{
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2013-11-29 19:31:21 -05:00
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if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7))
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{
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return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
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}
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if (a_Meta == 0)
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{
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return true; // If at normal snowfall height (lowest), we ignore collision
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}
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return false;
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2013-07-29 07:13:03 -04:00
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
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}
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2014-02-01 08:06:32 -05:00
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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2013-07-29 07:13:03 -04:00
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{
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2013-11-30 06:45:23 -05:00
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if (a_RelY > 0)
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{
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BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ);
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2014-03-01 14:34:19 -05:00
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if (cBlockInfo::IsSnowable(BlockBelow) || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7)))
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2013-11-30 06:45:23 -05:00
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{
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// If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay
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return true;
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}
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}
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return false;
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2013-07-29 07:13:03 -04:00
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}
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virtual bool DoesDropOnUnsuitable(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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} ;
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