2012-01-26 15:39:46 -05:00
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#pragma once
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#include "cPlugin.h"
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#include <string>
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typedef struct lua_State lua_State;
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2012-01-26 18:10:49 -05:00
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class cPlugin_NewLua : public cPlugin //tolua_export
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{ //tolua_export
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public: //tolua_export
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2012-01-26 15:39:46 -05:00
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cPlugin_NewLua( const char* a_PluginName );
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~cPlugin_NewLua();
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2012-01-26 18:10:49 -05:00
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virtual bool Initialize(); //tolua_export
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virtual void Tick(float a_Dt); //tolua_export
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virtual bool OnPlayerJoin( cPlayer* a_Player ); //tolua_export
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virtual bool OnLogin( cPacket_Login* a_PacketData ); //tolua_export
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virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ); // tolua_export
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virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer ); //tolua_export
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2012-01-26 15:39:46 -05:00
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private:
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2012-01-26 18:10:49 -05:00
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bool PushFunction( const char* a_FunctionName );
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bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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2012-01-26 15:39:46 -05:00
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std::string m_Directory;
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lua_State* m_LuaState;
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};//tolua_export
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