2013-05-26 10:39:04 -04:00
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// DropperEntity.cpp
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// Implements the cRtopperEntity class representing a Dropper block entity
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#include "Globals.h"
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#include "DropperEntity.h"
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#include "Player.h"
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#include "Simulator/FluidSimulator.h"
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cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
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super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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void cDropperEntity::DropSpenseFromSlot(int a_SlotNum)
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{
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2013-05-26 16:52:39 -04:00
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DropFromSlot(a_SlotNum);
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2013-05-26 10:39:04 -04:00
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}
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