33 lines
1.1 KiB
Lua
33 lines
1.1 KiB
Lua
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return
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{
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HOOK_DISCONNECT =
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{
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CalledWhen = "A player has explicitly disconnected.",
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DefaultFnName = "OnDisconnect", -- also used as pagename
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Desc = [[
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This hook is called when a client sends the disconnect packet and is about to be disconnected from
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the server.</p>
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<p>
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Note that this callback is not called if the client drops the connection or is kicked by the
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server.</p>
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<p>
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FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" },
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{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
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},
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Returns = [[
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If the function returns false or no value, MCServer calls other plugins' callbacks for this event
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and finally broadcasts a disconnect message to the player's world. If the function returns true, no
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other plugins are called for this event and the disconnect message is not broadcast. In either case,
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the player is disconnected.
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]],
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}, -- HOOK_DISCONNECT
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}
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