2013-07-29 07:13:03 -04:00
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Blocks/BlockBed.h"
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class cItemBedHandler :
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public cItemHandler
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{
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public:
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cItemBedHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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if (a_BlockFace != BLOCK_FACE_TOP)
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{
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// Can only be placed on the floor
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return false;
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}
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a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
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// Check if there is empty space for the foot section:
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Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
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if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
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{
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return false;
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}
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a_BlockType = E_BLOCK_BED;
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return true;
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}
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} ;
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