2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockSugarcaneHandler :
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public cBlockHandler
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{
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public:
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cBlockSugarcaneHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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{
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return false;
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}
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switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_FARMLAND:
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case E_BLOCK_SAND:
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{
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static const struct
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{
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int x, z;
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} Coords[] =
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{
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{-1, 0},
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{ 1, 0},
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{ 0, -1},
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{ 0, 1},
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} ;
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a_RelY -= 1;
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2013-12-20 10:01:34 -05:00
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for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
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2013-07-29 07:13:03 -04:00
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
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{
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// Too close to the edge, cannot simulate
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return true;
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}
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if (IsBlockWater(BlockType))
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{
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return true;
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}
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} // for i - Coords[]
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// Not directly neighboring a water block
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return false;
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}
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case E_BLOCK_SUGARCANE:
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{
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return true;
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}
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}
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return false;
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}
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2013-11-30 09:58:27 -05:00
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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2013-07-29 07:13:03 -04:00
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{
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2013-11-30 09:58:27 -05:00
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a_Chunk.GetWorld()->GrowSugarcane(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
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2013-07-29 07:13:03 -04:00
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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} ;
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