2012-06-14 09:06:06 -04:00
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#pragma once
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#include "cPacket.h"
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class cPacket_WindowClick : public cPacket // [C -> S]
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{
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public:
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cPacket_WindowClick()
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: m_WindowID( 0 )
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, m_SlotNum( 0 )
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, m_RightMouse( 0 )
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, m_NumClicks( 0 )
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, m_Bool( false )
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, m_ItemID( 0 )
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, m_ItemCount( 0 )
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, m_ItemUses( 0 )
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, m_EnchantNums(-1)
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{ m_PacketID = E_WINDOW_CLICK; }
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virtual cPacket* Clone() const { return new cPacket_WindowClick(*this); }
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virtual int Parse(const char * a_Data, int a_Size) override;
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char m_WindowID;
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short m_SlotNum; // Slot
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// 0 = craft result
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// 1-4 = crafting table
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// 5-8 = armor
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// 9-35 = inventory
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// 36-44 = Hot bar
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char m_RightMouse; // 0 = left 1 = Right mb
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short m_NumClicks; // Num clicks
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bool m_Bool; // unkown???????????? SHIFT clicked
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// Below = item
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short m_ItemID; // if this is -1 the next stuff dont exist
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char m_ItemCount;
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short m_ItemUses;
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short m_EnchantNums;
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static const unsigned int c_Size = 1 + 1 + 2 + 1 + 2 + 2; // Minimal size ( +1+1 = max)
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};
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