2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 16:53:08 -04:00
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#include "Zombie.h"
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2013-08-16 04:48:19 -04:00
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#include "../World.h"
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2013-08-27 16:11:00 -04:00
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#include "../LineBlockTracer.h"
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2012-06-14 09:06:06 -04:00
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2013-10-09 16:02:59 -04:00
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cZombie::cZombie(bool IsVillagerZombie) :
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2013-10-20 04:23:30 -04:00
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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2013-10-09 16:02:59 -04:00
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m_bIsConverting(false),
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m_bIsVillagerZombie(IsVillagerZombie)
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2012-06-14 09:06:06 -04:00
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{
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2013-09-05 16:40:08 -04:00
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SetBurnsInDaylight(true);
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2012-06-14 09:06:06 -04:00
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}
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2013-07-01 06:39:56 -04:00
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2012-12-21 06:04:08 -05:00
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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2012-06-14 09:06:06 -04:00
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// TODO: Rare drops
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}
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2013-11-02 15:45:51 -04:00
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void cZombie::MoveToPosition(const Vector3f & a_Position)
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{
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m_Destination = a_Position;
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// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
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if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
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{
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m_bMovingToDestination = false;
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return;
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}
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m_bMovingToDestination = true;
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}
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